[MOD] Villager Variety
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: [MOD] Villager Variety
Oh wow, you're right. I just tested it and it's true. Thanks for telling me.
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Villager Variety
Just wanted to let folks know that Kamer, Hazelnut, and I are working on integrating VIO's sprites into Villager Variety. Version 0.85 (currently up on Nexus) has three Dunmer villagers who you will occasionally run into. Our goal is to have all of Tamriel's races represented, along with adventurers, horse riders, more villager outfits, and some other incredibly cool stuff that Kamer's been cooking up. We're working on this with VV and VIO compatibility in mind.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: [MOD] Villager Variety
AMAZING news!!! Horse/wagon riders are incredibly immersive as well as guards.
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: [MOD] Villager Variety
Wagons, horses etc will all be configurable to player taste, but the argonian / elves wont be as the corresponding portraits will need to be modified.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Villager Variety
Very nice project and cooperation guys, well done ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Villager Variety
Preview of Elven villagers in next version by Hazelnut, Kamer, and me:
![Image](https://cdn.discordapp.com/attachments/559843513521537025/879074360512622692/VV_Preview.png)
Each race will have 8 different faces (4 male and 4 female) and unlimited outfit variants
![Image](https://cdn.discordapp.com/attachments/559843513521537025/879074360512622692/VV_Preview.png)
Each race will have 8 different faces (4 male and 4 female) and unlimited outfit variants
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- MrFlibble
- Posts: 411
- Joined: Sat Jan 27, 2018 10:43 am
Re: [MOD] Villager Variety
Those look really nice!
- Cliffworms
- Posts: 208
- Joined: Sun Dec 30, 2018 6:24 pm
- Location: Québec
Re: [MOD] Villager Variety
This is beautiful.
At long last, there won't only be humans in the streets. The sprites are beautiful.![Smile :)](./images/smilies/icon_e_smile.gif)
At long last, there won't only be humans in the streets. The sprites are beautiful.
![Smile :)](./images/smilies/icon_e_smile.gif)
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Villager Variety
Version 1.0 is now released. I'm really proud of this one -- it incorporates everything I've learned in nearly a year of playing with Daggerfall's sprites, and it took a lot of work. Every single frame (all 6,370!) has been revised in some way. Faces are now color-corrected and walking animations fixed. I used AI to generate pixel-perfect transparency outlines. Villagers' faces have been dramatically improved. I worked to better match sprites and portraits, especially for hooded sprites. If you haven't tried this mod out before, I hope you give it a try now. If you tried out a previous version but it wasn't up to snuff, I hope you give it another chance.
Get the mod here:
https://www.nexusmods.com/daggerfallunity/mods/219
Get the mod here:
https://www.nexusmods.com/daggerfallunity/mods/219
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Villager Variety
Not playing DFU atm (waiting for next update) but I just gotta say from the pictures I love the new look of this mod ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)