Lively Cities
Download on Daggerfall Unity Nexus
Download on GitHub (Loose files)
Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may stumble upon beggars, tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats the next time you're in town.
These NPCs can be interacted with and some are guild members who will recognize you if you are a fellow guildmate. They cannot give quests or be involved in quests. NPCs have schedules and some will appear during the day, while others will be there at night. Rain and thunderstorms will also disable several of them.
In addition, because I used buildings' exteriors to place NPCs, I added quest markers to 46 houses that had none. This means that there are 46 new quest locations that can be used for quests. I also fixed floating lights and aligned furniture with the walls for every building I used. You may thus see less visual oddities inside the houses I edited.
Using Carademono's Animated People is highly recommended, as it brings all NPCs to life with new animations.
Note that, for the moment, desert towns are not fully covered because of the lack of Redguard NPCs. Should the modding community create those, I'll gladly populate these locations.
Some more screenshots :
[MOD] Lively Cities
- Cliffworms
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[MOD] Lively Cities
Last edited by Cliffworms on Sun Sep 24, 2023 11:05 pm, edited 13 times in total.
- Shapur
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- Ninelan
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Re: [WIP] Lively Towns
This is a very great idea to enhance the world of Daggerfall even further!
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness
https://www.patreon.com/fireflyness
- King of Worms
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Re: [WIP] Lively Towns
Lovely!
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Re: [WIP] Lively Towns
this adds to the immersion even further!
any way to have some of these outdoor characters give random quests or short dialogue options (like those tavern game type interactions)?
any way to have some of these outdoor characters give random quests or short dialogue options (like those tavern game type interactions)?
- Cliffworms
- Posts: 208
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Re: [WIP] Lively Towns
Thanks for the kind words.
They initiate the standard talk window though.
No, they will not give quests because quests have been written with NPCs inside buildings in mind. Trying to locate a quest giver on city streets to turn the quest in would be a bit of nightmare. In addition, any quest text mentioning the quest giver's building would show errors.
They initiate the standard talk window though.
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Re: [WIP] Lively Towns
oh that makes sense! thank you
- Daniel87
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Re: [WIP] Lively Towns
What happens with the NPCs at night, when everybody goes to their houses?
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- Jay_H
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Re: [WIP] Lively Towns
The NPCs remain outdoors. Good if you're looking for directions! Unfortunately the technical capability isn't there (yet) to hide these NPCs at night-time, but they're working on it.
Some NPCs in Arena also stay outdoors at night, so there's some continuity there!
Some NPCs in Arena also stay outdoors at night, so there's some continuity there!
- carademono
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Re: [WIP] Lively Towns
This is the mod in progress I'm most excited about... well, along with all of your other projects, Cliff!
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set