Download on Daggerfall Unity Nexus
Changelog
Hazelnut for the World Data tutorial.
Podleron for the RMB Editor.
Interkarma and the wonderful community that gave us Daggerfall Unity
The DFU community for feedback.
Daggerfall's development team, how could I not credit them?
Fixed Dungeon Exteriors changes the exterior of 670 dungeons to fit the dungeon type and name. You will no longer see the common "cave mound" entrance for castles, citadels, prisons, crypts, etc.
In addition, I have fixed typos in dungeons called "Masoleums" and "THe Crypts of ..." and fixed several mismatched ground textures.
Specifically, those are the changes for the following location types :
Castles/Citadels/Holds/Guards/Towers/Forts : Uses castle exteriors.
Tombs/Crypts/Sepulchers : Uses graveyard exteriors.
Cairns : Uses the standing stone exterior.
Prisons/Asylums/Geols/Houses of Correction : Uses castle exteriors (except those with siege weapons)
Ruins of Castles/Citadels/Holds/Guards/Towers/Forts : Uses exclusively ruined castles exteriors.
Ruins of villages : Uses generic ruins exteriors.
Cloisters/Monasteries/Cathetrals/Temples/Abbeys/Academies : Uses generic ruins exteriors
Castle Llugwych in Ykalon : Uses its unique and previously unused exterior.
Aviaries/Aeries/Roosts/Coops/Nests (Harpies)-> Trees
Nests (not harpies)-> Mounds/Trees
Excavations/Mines/Lodes/Barrows/Caverns/Caves/Tunnels/Holes/Pits/Hollows/Grottos/Lairs-> Mounds
Webs-> Mounds/Trees
Haunts/Houses-> Castle Ruins
Assemblies/Councils/Communities/Convocations/Gatherings/Convergences-> Mounds/Ruins/Castle Ruins/Trees
Cultuses/Cabals/Covens/Cults/Circles/Conclaves/Traditions-> Mounds/Trees/Cairns/Ruins
Laboratories-> Ruins/Mounds
Vaults-> Graveyards
Dungeons-> Castles (except those with siege weapons)
Friaries/Hermitages/Manses/Minsters/Rectories/Convents/Shrines-> Ruins
One graveyard exterior that was used for graveyard dungeons didn't have an entrance door. This was fixed.
INSTALLATION
Either install using Vortex Mod Manager or install manually as described below.
Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.
Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets
The .dfmod file will be installed in "Mods".
In-game, activate Fixed Dungeon Exteriors.
SAVE GAMES
May cause issues with classic saves imported in Daggerfall Unity. I recommend enabling the mod only after correctly importing your classic file.
Compatible with both new and active save games.
CONFLICTS/KNOWN ERRORS
None known.
If you encounter any issue with the mod, please let me know.