[MOD] Vibrant Wind

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Interkarma
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Re: [MOD] Vibrant Wind

Post by Interkarma » Thu Oct 05, 2017 8:13 am

This is really awesome! I can't wait to see how this looks once more 3D trees are in the world. Great work! :)

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Jay_H
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Re: [MOD] Vibrant Wind

Post by Jay_H » Thu Oct 05, 2017 12:27 pm

Ooooh, very very good stuff :)

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TheLacus
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Re: [MOD] Vibrant Wind

Post by TheLacus » Tue May 01, 2018 9:29 am

New version on first page :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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King of Worms
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Re: [MOD] Vibrant Wind

Post by King of Worms » Wed May 02, 2018 9:27 am

Thanks! What is new if I may ask?

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TheLacus
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Re: [MOD] Vibrant Wind

Post by TheLacus » Wed May 02, 2018 12:33 pm

King of Worms wrote:
Wed May 02, 2018 9:27 am
Thanks! What is new if I may ask?
Nothing much, just upgraded compatibility and little tweaks.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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King of Worms
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Re: [MOD] Vibrant Wind

Post by King of Worms » Thu Apr 11, 2019 1:25 pm

Hi Lacus, one question

What are the various interpolation types?
Lerp, Sinerp, Coserp, Smoothstep

And what settings is considered a highest quality?

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pango
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Re: [MOD] Vibrant Wind

Post by pango » Thu Apr 11, 2019 5:34 pm

King of Worms wrote:
Thu Apr 11, 2019 1:25 pm
What are the various interpolation types?
Lerp, Sinerp, Coserp, Smoothstep

And what settings is considered a highest quality?
It's not so much a question of quality than a question of different acceleration profiles;
  • Lerp (short for linear interpolation): movement will go at the same speed from start to finish. it's the cheapest to compute;
  • Sinerp; movement will slow down and the end ("ease out"), the position will change with time like a sin curve:
    Image
  • Coserp: movement will start slow ("ease in"), the position will change with time like a cos curve:
    Image
  • Smoothstep: both, movement will start slow, accelerate, then slow down near the end:
    Image
Images taken from https://chicounity3d.wordpress.com/2014 ... ike-a-pro/ that contains more details...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: [MOD] Vibrant Wind

Post by King of Worms » Thu Apr 11, 2019 7:41 pm

Thanks for the explanation!
Only sure thing is, that the grass should bend in a smoothstep motion, and thats how it is at default.
So I hope other values are set correctly as well, because I have no idea on how to set those.
In this case, I will have to believe that Lacus set everything right... considering he made this mod, I dont have a doubt about it ;)

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