[MOD] Handpainted model replacement project (Release v1.83c)

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Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.42)

Post by Midknightprince » Mon Jul 02, 2018 8:36 pm

Some lanterns are not aligned to the wall right, also the light from the big brazier looks kinda funny.
all found in privateer's hold.
Everything else seems to be looking good.
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braziers.jpg
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lantern.jpg
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Re: [MOD] Handpainted model replacement project (Release v1.42)

Post by Midknightprince » Mon Jul 02, 2018 9:16 pm

DFU 0.5.411 seems to have broken all your stuff.
Should I make a BR or just leave it here ?
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torches.jpg
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more torches.jpg
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fountain.jpg
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Interkarma
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Re: [MOD] Handpainted model replacement project (Release v1.42)

Post by Interkarma » Mon Jul 02, 2018 9:29 pm

Thanks for reporting! :) Ignoring the sky (which is a different mod), I believe all AlexanderSig needs to do is repackage mod using new baseline Unity version, which is 2018.1.2f1, and it should be compatible with builds #124 and later.

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Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.42)

Post by Midknightprince » Mon Jul 02, 2018 10:35 pm

Interkarma wrote:
Mon Jul 02, 2018 9:29 pm
Thanks for reporting! :) Ignoring the sky (which is a different mod), I believe all AlexanderSig needs to do is repackage mod using new baseline Unity version, which is 2018.1.2f1, and it should be compatible with builds #124 and later.
Thank you, where do I post about the sky ?
There's no topic for it, should I make a bug report ?
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Interkarma
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Re: [MOD] Handpainted model replacement project (Release v1.42)

Post by Interkarma » Mon Jul 02, 2018 10:40 pm

The Enhanced Sky topic is here. Nystul's work in progress update for the mod is bottom of page 5.

No need for a bug report. I've been posting about how this would be an issue after the 2018 upgrade for months now. It's a known problem with the mod rather than a bug. :)

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TESforlife
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Re: [MOD] Handpainted model replacement project (Release v1.42)

Post by TESforlife » Tue Jul 03, 2018 6:11 am

City walls are missing (invisible walls) and pink flame textures everywhere.

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.42)

Post by AlexanderSig » Tue Jul 03, 2018 11:49 am

I've updated the mod for the new DFUnity version, I've also fixed the lighting with the tall brazier. Download here: https://drive.google.com/open?id=1N9YFU ... I69ScrV4Il

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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by Midknightprince » Tue Jul 03, 2018 6:56 pm

It works, I'm still seeing the turned torch, and the brazier thing, something with the lighting tho..
It looks way better..
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Channel1
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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by Channel1 » Tue Jul 03, 2018 8:56 pm

Midknightprince wrote:
Tue Jul 03, 2018 6:56 pm
It works, I'm still seeing the turned torch, and the brazier thing, something with the lighting tho..
It looks way better..
It's the animated flame sprite, not the lighting... I think

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.42)

Post by King of Worms » Tue Jul 17, 2018 7:16 pm

Howdy Alexander:)
Thanks for updated B version!

Just a note:
One light has wrong shadow (pic) and the torches in the castles are still vanilla, no idea why...
I still think that the fire effect on the column-like light is too excessive tho, it looks a bit out of place in castles - fire hazard :lol:
Spoiler!
001.jpg
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