[MOD] Handpainted model replacement project (Release v2.10b)

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quasifex
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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by quasifex »

It seems mod is broken again in new build. Models are not displayed and particles are replaced with pink squares.

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by AlexanderSig »

quasifex wrote: Sat Aug 18, 2018 7:48 am It seems mod is broken again in new build. Models are not displayed and particles are replaced with pink squares.
I just tried installing the latest DFunity version and it works fine for me. Is anyone else having an issue with the mod?

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Interkarma
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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by Interkarma »

Just wanted to confirm your mod is also working fine for me in build 0.5.477 (#127 from 17-Aug-2018) on Windows in both 32-bit and 64-bit builds.

I'm not sure if this is the cause, but don't forget that each new build is a standalone release - they shouldn't be unzipped over the top of previous builds. :)

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Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by Midknightprince »

quasifex wrote: Sat Aug 18, 2018 7:48 am It seems mod is broken again in new build. Models are not displayed and particles are replaced with pink squares.
Make sure you have DFU 64bit.
It did this once when I got 32 bit on accadent.
Also make sure to unblock stuff before you install it, if using Windows...
Check out my YouTube Channel!

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quasifex
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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by quasifex »

Usually, i just move mods folder from older build to a new one and it worked fine until now. Anyway, i just reinstalled the mod, it's ok now. Maybe filepaths were broken or something.

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pango
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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by pango »

Hi,
Under Linux however, Build #127 with this mod (version 1.42b) is killed by SIGABRT when a game starts:

Code: Select all

Set current directory to /var/tmp/dfu
Found path: /var/tmp/dfu/DaggerfallUnity.x86_64
Mono path[0] = '/var/tmp/dfu/DaggerfallUnity_Data/Managed'
Mono config path = '/var/tmp/dfu/DaggerfallUnity_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Unable to preload the following plugins:
	ScreenSelector.so
Logging to /home/petchema/.config/unity3d/Daggerfall Workshop/Daggerfall Unity/Player.log

Native stacktrace:

	/var/tmp/dfu/DaggerfallUnity_Data/Mono/x86_64/libmono.so(+0x98592) [0x7f9d39f7b592]
	/lib/x86_64-linux-gnu/libpthread.so.0(+0x1288f) [0x7f9d4313688f]
	/lib/x86_64-linux-gnu/libc.so.6(gsignal+0xc7) [0x7f9d42225e97]
	/lib/x86_64-linux-gnu/libc.so.6(abort+0x140) [0x7f9d42227800]
	./DaggerfallUnity.x86_64() [0x9ecf5b]
	/var/tmp/dfu/DaggerfallUnity_Data/Mono/x86_64/libmono.so(+0xd8e84) [0x7f9d39fbbe84]
	/var/tmp/dfu/DaggerfallUnity_Data/Mono/x86_64/libmono.so(+0x370ff) [0x7f9d39f1a0ff]
	/lib/x86_64-linux-gnu/libpthread.so.0(+0x1288f) [0x7f9d4313688f]
	./DaggerfallUnity.x86_64() [0x14aeaf3]
	./DaggerfallUnity.x86_64() [0x14aac90]
	./DaggerfallUnity.x86_64() [0x1463b6b]
	./DaggerfallUnity.x86_64() [0x145b431]
	./DaggerfallUnity.x86_64() [0x145b3a8]
	./DaggerfallUnity.x86_64() [0x8e1118]
	/lib/x86_64-linux-gnu/libpthread.so.0(+0x76da) [0x7f9d4312b6da]
	/lib/x86_64-linux-gnu/libc.so.6(clone+0x3e) [0x7f9d4230888e]

Debug info from gdb:

I refuse to debug myself!
No threads.

=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

[1]    4534 abort (core dumped)  ./DaggerfallUnity.x86_64
Attached Player.log

Regards,
Pierre.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by AlexanderSig »

pango wrote: Thu Aug 23, 2018 10:51 pm Hi,
Under Linux however, Build #127 with this mod (version 1.42b) is killed by SIGABRT when a game starts:


Attached Player.log

Regards,
Pierre.
Anyone know what is causing this? Anyone on Linux having the same issue?

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AlexViralata
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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by AlexViralata »

pango wrote: Thu Aug 23, 2018 10:51 pm Hi,
Under Linux however, Build #127 with this mod (version 1.42b) is killed by SIGABRT when a game starts:
Attached Player.log

Regards,
Pierre.
Greetings
Yeah, this happens to me too.
I'm on Kubuntu x64 18.04.1 with padoka mesa (OpenGL 4.5 core and compat)
I'll try some derping to find the problem. I'll post my findings once they are a bit more concrete/cement.
That mono thing... pure monkey business, I tell you.

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AlexViralata
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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by AlexViralata »

Greetings again
Here are my finding:
On builds from 124 to 132 it does not work.
It does work on legacy stable 122 build.
Using libmono from working 122 build doesn't work.
Using libmono-2.0.so and renaming it to libmono.so doesn't work either.
The usage of other mods (including textures) doesn't affect the outcome.
I would like to note that the problem happens when the graphics must be rendered. That means, all the menu works.
If there's any way to find more info about it, let me know.
Since the latest version of Unity3D doesn't to work on Linux, for further derping I would need to install Windows on a VM. (VmWare support up to Dx10.1 :shock: )
Cheers

Edit:
Did some more testing
Even older releases of this mod didn't work. Not even the mod version 1.22 works with dfunity 1.24 (first version after stable).
Mac version of the mod gave the same results, BUT! the M$ Win version of the mod kinda worked! Everything was pink but it did launched however.
dfunity_prob.png
dfunity_prob.png (1.99 MiB) Viewed 4144 times
I think that the problems is somewhere on DF-Unity it self.
Also, I found out that there's a version of Unity3D editor for linux! :o
Just installed it, it runs like a charm.
I'll keep derping on this issue!
Cheers!

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.42b)

Post by AlexanderSig »

@AlexViralata Thanks for the info.

I don't really have the technical skills to work on this but it seems like an issue with DFUnity so I think I will wait and see if this resolves itself. If there's anything on my end that needs to be done I would appreciate assistance from more experienced community members.

Anyway, I'm still checking these forums regularly but I don't have a lot of time to work on this mod since I'm working 50-60hrs a week for school but I'm still dedicated to keeping this up and running :)

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