[MOD] Handpainted model replacement project (Release v1.83c)

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pango
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by pango » Wed May 20, 2020 7:00 am

There's a (known?) issue of models sinking into the ground with each reloading, maybe what you're seeing is an extreme case of that?
From some discussions on Discord (with BadluckBurt if I'm not mistaken) it seems the root cause is that ObjectPositioner component assumes models have their coordinates origin at their base, which is not the case for all handpainted models.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

BadLuckBurt
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by BadLuckBurt » Wed May 20, 2020 10:51 am

pango wrote:
Wed May 20, 2020 7:00 am
There's a (known?) issue of models sinking into the ground with each reloading, maybe what you're seeing is an extreme case of that?
From some discussions on Discord (with BadluckBurt if I'm not mistaken) it seems the root cause is that ObjectPositioner component assumes models have their coordinates origin at their base, which is not the case for all handpainted models.
Not exactly, the problem has to do with the object position that is saved with the savedata and calls to AlignToBase when a flat replacement is loaded, I still need to write up a proper explanation for it.

The solution would seem to be to always save the position of the original flat but not 100% sure on that yet
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
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ZerioctheTank
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by ZerioctheTank » Thu May 21, 2020 12:40 am

Well I started a new game, and now it seems that everything is back to normal. Strange bug.

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