[MOD] Handpainted model replacement project (Release v2.10b)

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.57)

Post by King of Worms »

The chest felt quite fragile tbh :) but its a wip so... this water fontain looks great! I wonder if my upscaled sprites will be rendered useless given enough time.. but if they are.. so be it. I love your mod!

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.57)

Post by AlexanderSig »

@KoW thanks :)

Image

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.57)

Post by King of Worms »

You stepped up your texturing game here, nice job!

Maybe when all is done and you feel like it, revisit the textures of the big fountains, they look too much cartoony and happy to me, rest of the game is quite grimy. If you want, send me the textures and I can adjust them for a quick test... Also, if Im not mistaken, there were 2 versions of big fountains in original game and you did just one model and used it for both versions? I can be completely wrong here tho

Anyway, go on please and dont mind me too much :lol:

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jayhova
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Re: [MOD] Handpainted model replacement project (Release v1.57)

Post by jayhova »

Pretty sure the Bethsoft devs made the fountain that shape because round would have required too many surfaces. That being said I think you took the lemons Bethesda gave us and made lemonade. Good job !
Remember always 'What would Julian Do?'.

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.57)

Post by King of Worms »

This last one? Its was a sprite mate...
Or u mean the 3d one?

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.57)

Post by AlexanderSig »

Thanks guys, I will probably revisit the fountain texture soon

I've remade the campfire model
Image

Old version from last year: https://i.imgur.com/ypH9tSS.png

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.57)

Post by King of Worms »

Great to see the progress!
Model is better, I like the ash around the place. But I miss the glowing ash inthe centre of the fireplace bellow the fire? Old model seemed to have that and it looked cool!

Btw There might be quite a fast way to cover more lights models

200
210_24
210_25
210_26

are just a variants of a chain length. I think the main light model is already done.

Than only 210_22-0 will be missing.

Skull with candle 210_2 can be created by merging the skull model and a candle model you already have.

206_10-0 can be created from the skeleton model you already have.

Just a things Ive noticed, no requests :)
Last edited by King of Worms on Wed May 01, 2019 7:20 am, edited 2 times in total.

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jayhova
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Re: [MOD] Handpainted model replacement project (Release v1.57)

Post by jayhova »

King of Worms wrote: Mon Apr 29, 2019 8:02 pm This last one? Its was a sprite mate...
Or u mean the 3d one?
I had assumed bethsoft made a sprite of a 3D render or something similar. I might have it all wrong. Look over there isn't that Maddona? Sound of feet running away.
Remember always 'What would Julian Do?'.

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.57)

Post by King of Worms »

Haha theres no Madonna? Wait where r u? :lol:
Btw its a handpainted sprite made by 2d artist ,)

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RatZ
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Re: [MOD] Handpainted model replacement project (Release v1.57)

Post by RatZ »

Spetacular job - I'm enjoying for the first time Daggerfall.
I do not know, though, if this that happened in my game is a problem related or a conflict between mods (image). It seems like the font is floating over the ground, and it also seems like the jar in front of the door of the house ahead is floating, not suspended. Does anyone have any idea? I'm using all the mods listed in D.R.E.A.M's topic. And I updated my Daggerfall Unity build as of today... 8-)
Spoiler!
Desktop Screenshot 2019.05.01 - 23.21.05.33.png
Desktop Screenshot 2019.05.01 - 23.21.05.33.png (1.39 MiB) Viewed 1322 times

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