[MOD] Handpainted model replacement project (Release v2.10b)
- LukeZurg22
- Posts: 18
- Joined: Fri Aug 02, 2019 3:50 am
Possible Handpainted-Models Artifacting Bug?
Hello, my name's Luke and I've recently played Daggerfall-unity, got very hooked but I noticed a small problem with artifacting on some objects, mainly everything added by the Handpainted Mesh mod. I wasn't sure where to report this problem but it has become a bit aggravating and wondered what fix there is for it.
Here are a couple images that show the artifacting, due note it only occurs when close to the model or viewing at certain angles, but nevertheless is aggravating.
My settings are the same settings reccommended from the D.R.E.A.M. mod.
Here are a couple images that show the artifacting, due note it only occurs when close to the model or viewing at certain angles, but nevertheless is aggravating.
My settings are the same settings reccommended from the D.R.E.A.M. mod.
- Jay_H
- Posts: 4062
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Possible Handpainted-Models Artifacting Bug?
Welcome to the forums I'll merge this into the relevant 3D models topic.
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: [MOD] Handpainted model replacement project (Release v1.83b)
I will keep checking it, thanks Alex
Check out my YouTube Channel!
- LukeZurg22
- Posts: 18
- Joined: Fri Aug 02, 2019 3:50 am
Re: [MOD] Handpainted model replacement project (Release v1.83b)
I've played Daggerfall-unity for a while and I noticed a problem with light artifacting on some objects, mainly everything added by the Handpainted-Mesh-mod. I was told to post my issue here under the mod, hopefully there is a fix.
Here are a couple images that show the artifacting, due note it only occurs when close to the model or viewing at certain angles, but nevertheless is aggravating.
My settings are the same settings reccommended from the D.R.E.A.M. mod. I believe I tried to post this support issue before but not sure if it had submitted.
Here are a couple images that show the artifacting, due note it only occurs when close to the model or viewing at certain angles, but nevertheless is aggravating.
My settings are the same settings reccommended from the D.R.E.A.M. mod. I believe I tried to post this support issue before but not sure if it had submitted.
-
- Posts: 21
- Joined: Mon Jun 17, 2019 6:10 am
Re: [MOD] Handpainted model replacement project (Release v1.83b)
Hey Luke not a dev, but I've seen similar problem on mine. have you tried playing with the load order something like having the hand painted below DREAM? just a suggetion good luck
- LukeZurg22
- Posts: 18
- Joined: Fri Aug 02, 2019 3:50 am
Re: [MOD] Handpainted model replacement project (Release v1.83b)
Sadly that didn't do anything as handpainted models are the lowest on the load order, but you did give me an idea to increase the load order, which may help. Thank you!
(Edit: Didn't seem to have any positive effect sadly)
(Edit: Didn't seem to have any positive effect sadly)
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [MOD] Handpainted model replacement project (Release v1.83b)
Quoting myself:
If you experience this issue, please provide your system informations; specifically your graphic card and operating system.TheLacus wrote: Someone had reported a similar issue but i never received a reply. Maybe your system specs have something in common.
- pango
- Posts: 3347
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: [MOD] Handpainted model replacement project (Release v1.83b)
I reported seeing that issue in a stream before
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- LukeZurg22
- Posts: 18
- Joined: Fri Aug 02, 2019 3:50 am
Re: [MOD] Handpainted model replacement project (Release v1.83b)
I run a GTX 1070 graphics card with Microsoft 10 as the OS. Its a 64-bit computer with an AMD FX-8320 Eight-Core proccessor running at 3500Mhz.TheLacus wrote: ↑Fri Aug 02, 2019 6:57 pm Quoting myself:If you experience this issue, please provide your system informations; specifically your graphic card and operating system.TheLacus wrote: Someone had reported a similar issue but i never received a reply. Maybe your system specs have something in common.
Its ram is about 32 GB of DDR3 with the Daggerfall files themselves being put into an extra SSD to try and get the best ultimate modded performance. (i do get some stuttering and lag when first entering towns but it goes away, really my main issue here is the artifacting)
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: [MOD] Handpainted model replacement project (Release v1.83c)
New release: v1.83c
I am not sure what is causing the weird artifacting bug but it doesn't seem to be related to an update to this mod, seems more likely it's related to the engine or conflicts with other mods.
- Floating fountains fixed
- City wall shininess greatly reduced.
- Applied TheLacus’ object positioner script to all candles, goblets and bottles so they are no longer floating in the air. (reported by Uncanny_Valley)
- Applied TheLacus’ updated wall positioner script to wall torches.
- Candles have a new particle effect
- Reduced particle count of torches by ~20% to improve performance.
- Fixed missing collision box for drawer/sack shelf combination model.
- Changed collision box for the cage model to attempt to fix issue where it was impossible to hit enemies inside cages (reported by Jaiysaun, untested)
- Made the breastplate in weapon racks clickable (reported by jayhova)
- Fixed drawers that were upside down.
- Fixed clickable area for brown chest loot pile (reported by King of Worms)
I am not sure what is causing the weird artifacting bug but it doesn't seem to be related to an update to this mod, seems more likely it's related to the engine or conflicts with other mods.