[MOD] Handpainted model replacement project (Release v2.10b)
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: [MOD] Handpainted model replacement project (Release v1.42)
Thanks guys!
@King of Worms: Thanks, will fix that brazier model. I didn't know VMBlast had released the desert textures, I'd love to have them. Do you know if TheLacus has added support for loading different prefabs depending on the climate?
@King of Worms: Thanks, will fix that brazier model. I didn't know VMBlast had released the desert textures, I'd love to have them. Do you know if TheLacus has added support for loading different prefabs depending on the climate?
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [MOD] Handpainted model replacement project (Release v1.42)
Yes, you can use ID, ID_Desert or ID_ClimateSeason. See Climates and Seasons.
The base name is used as a per-mod fallback. All mods are seeked with load order and query stops on first match. Base name matches everything.
For example a mod that only provides base models can be extended with other mods with specific seasons and climates, while the base model is still used for the non-provided seasons and climates. But if mod with base is loaded in a lower position, load order is respected and "overrides" everything.
The base name is used as a per-mod fallback. All mods are seeked with load order and query stops on first match. Base name matches everything.
For example a mod that only provides base models can be extended with other mods with specific seasons and climates, while the base model is still used for the non-provided seasons and climates. But if mod with base is loaded in a lower position, load order is respected and "overrides" everything.
- Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.42)
THIS
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- Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.42)
AND THIS..
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- Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.42)
and you fixed the lanterns, I like this part...
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- King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.42)
Alexander, he gave me some 20 textures and some of them I used to create a desert city walls as they seemed to be created just for that
Here is the city walls pack I promised, with a small readme describing the textures. Good luck!
https://mega.nz/#!3mYHCQJA!vDS-XAVwgr12 ... u0DSNS3buE
Here is the city walls pack I promised, with a small readme describing the textures. Good luck!
https://mega.nz/#!3mYHCQJA!vDS-XAVwgr12 ... u0DSNS3buE
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- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: [MOD] Handpainted model replacement project (Release v1.42)
Great, thanks!
Working on the graveyard meshes again, that's really the only major thing missing from the project.
Working on the graveyard meshes again, that's really the only major thing missing from the project.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Handpainted model replacement project (Release v1.42)
Great work with everything AlexanderSig! Looking forward to seeing what you do with graveyards.
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- Posts: 1
- Joined: Mon Jul 02, 2018 2:07 am
Re: [MOD] Handpainted model replacement project (Release v1.42)
You guys are amazing. Keep it up. Very much looking forward to all of it. Hope it catches when the base project is near completion and more modders get on board. I have a dream...of never having to play any game other than Daggerfall. Great job all.
- King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.42)
Heres my collection of seamless marbles Ive made and upscaled marble stones... feel free to use anything!
https://mega.nz/#!jj4BFSIC!PIhYnYbR3RtV ... 7bkGQ4wWv4
https://mega.nz/#!jj4BFSIC!PIhYnYbR3RtV ... 7bkGQ4wWv4
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