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Re: Handpainted model replacement project

Posted: Tue Sep 12, 2017 11:05 am
by NikitaTheTanner
Post some screenshots guys, for those of us who haven't had a chance to download it yet :)

Re: Handpainted model replacement project

Posted: Tue Sep 12, 2017 11:25 am
by Midknightprince
NikitaTheTanner wrote:Post some screenshots guys, for those of us who haven't had a chance to download it yet :)
Your wish, is my command

Re: Handpainted model replacement project

Posted: Tue Sep 12, 2017 11:52 am
by NikitaTheTanner
Yep, the walls covered in snow look magnificent! Absolutely love the texturework on them. But also the lamps on the streets, they are very sweet as well!

Re: Handpainted model replacement project

Posted: Tue Sep 12, 2017 12:42 pm
by Nystul
why do the trees sink into the ground? :D

edit: ah this was reported in screenshot thread already

Re: Handpainted model replacement project

Posted: Tue Sep 12, 2017 3:27 pm
by Midknightprince
Nystul wrote:why do the trees sink into the ground? :D

edit: ah this was reported in screenshot thread already
I have to boot it up and check that out.
It could just be the trunk clipping through the terrain because I'm looking up to get a good shot. ;)

Re: Handpainted model replacement project

Posted: Wed Sep 13, 2017 12:27 am
by Midknightprince
Can I get verification on this from someone else ?
I need screen shots.
It's the doors on the roof of each city tower, even in summer on my end..

Re: Handpainted model replacement project

Posted: Wed Sep 13, 2017 4:28 am
by AlexanderSig
Midknightprince wrote:Can I get verification on this from someone else ?
I need screen shots.
It's the doors on the roof of each city tower, even in summer on my end..
Yeah VMBlast is working on fixing this. You can actually still enter the "door" that's supposed to be there but it's invisible and close to the stairs

Re: Handpainted model replacement project

Posted: Wed Sep 13, 2017 4:44 am
by Midknightprince
AlexanderSig wrote:
Yeah VMBlast is working on fixing this. You can actually still enter the "door" that's supposed to be there but it's invisible and close to the stairs
Thank you sooo much man.
I thought It was something on my end.
Just testing, like I do.
Good to know you guy's are on top of it.
Now I have to go find all the new stuff you added.

Re: Handpainted model replacement project

Posted: Wed Sep 13, 2017 9:10 pm
by VMblast
AlexanderSig wrote:
Midknightprince wrote:Can I get verification on this from someone else ?
I need screen shots.
It's the doors on the roof of each city tower, even in summer on my end..
Yeah VMBlast is working on fixing this. You can actually still enter the "door" that's supposed to be there but it's invisible and close to the stairs
Sorry, but Im not working on this. I mentioned this on my topic that this invisible door triggers are just temporary solution. I tried to explain it (pasted from topic) -
---
VMblast wrote:I was pointed out by @AlexanderSig that the top floor door on the Tower Block (corner block) are out of the place and thus dont work with his system.

Actually, now that Im looking at the this Tower Block with the original corner overlay, I dont know what to do. These doors, well Ive redesigned and moved entire section (entrance/stares/pit), and it if I reduce it to the original measures and location, it just brakes a part, its not the same anymore. The original tower is less wider than my redesign and the walls are less thick. If I move this entire section its getting into the walls and if I thin the walls....well there's no stopping there, you have to thin everything than, every section (block)...

The door solution that @AlexanderSig presented is sound to certain point, so its good in short term (some will work, some will not). Obviously if you have a redesign witch is just a little bit off -wider, taller than original, with internal structures shuffled a bit, it brakes a part.

We still need code solution (for the near future), or no one could do anything else than original framing.

Re: Handpainted model replacement project

Posted: Thu Sep 14, 2017 3:24 pm
by Midknightprince
VMblast wrote: Sorry, but Im not working on this. I mentioned this on my topic that this invisible door triggers are just temporary solution. I tried to explain it

I'ts totally fine.
I like them, and the doors can be entered.
I just dident know if you guys new about it, thats all.
It was not my intention to criticize.
I hope you didnt take it that way. :)