Re: Handpainted model replacement project
Posted: Tue Sep 12, 2017 11:05 am
Post some screenshots guys, for those of us who haven't had a chance to download it yet
Tools for Daggerfall
https://forums.dfworkshop.net/
Your wish, is my commandNikitaTheTanner wrote:Post some screenshots guys, for those of us who haven't had a chance to download it yet
I have to boot it up and check that out.Nystul wrote:why do the trees sink into the ground?
edit: ah this was reported in screenshot thread already
Yeah VMBlast is working on fixing this. You can actually still enter the "door" that's supposed to be there but it's invisible and close to the stairsMidknightprince wrote:Can I get verification on this from someone else ?
I need screen shots.
It's the doors on the roof of each city tower, even in summer on my end..
Thank you sooo much man.AlexanderSig wrote:
Yeah VMBlast is working on fixing this. You can actually still enter the "door" that's supposed to be there but it's invisible and close to the stairs
Sorry, but Im not working on this. I mentioned this on my topic that this invisible door triggers are just temporary solution. I tried to explain it (pasted from topic) -AlexanderSig wrote:Yeah VMBlast is working on fixing this. You can actually still enter the "door" that's supposed to be there but it's invisible and close to the stairsMidknightprince wrote:Can I get verification on this from someone else ?
I need screen shots.
It's the doors on the roof of each city tower, even in summer on my end..
VMblast wrote:I was pointed out by @AlexanderSig that the top floor door on the Tower Block (corner block) are out of the place and thus dont work with his system.
Actually, now that Im looking at the this Tower Block with the original corner overlay, I dont know what to do. These doors, well Ive redesigned and moved entire section (entrance/stares/pit), and it if I reduce it to the original measures and location, it just brakes a part, its not the same anymore. The original tower is less wider than my redesign and the walls are less thick. If I move this entire section its getting into the walls and if I thin the walls....well there's no stopping there, you have to thin everything than, every section (block)...
The door solution that @AlexanderSig presented is sound to certain point, so its good in short term (some will work, some will not). Obviously if you have a redesign witch is just a little bit off -wider, taller than original, with internal structures shuffled a bit, it brakes a part.
We still need code solution (for the near future), or no one could do anything else than original framing.
VMblast wrote: Sorry, but Im not working on this. I mentioned this on my topic that this invisible door triggers are just temporary solution. I tried to explain it