[MOD] Handpainted model replacement project (Release v1.83b)

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TheLacus
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by TheLacus » Thu Mar 07, 2019 8:27 pm

The issue is that the game tries to access the mesh collider while AlexanderSig's mod is probably using a primitive one. When this access is avoided the ladder seems to work fine so i guess we can just check the component exists before setting convex property, unless there is a reason to specifically request a mesh collider.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Interkarma
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by Interkarma » Thu Mar 07, 2019 9:58 pm

Just some background on this. Classic uses a mesh collider for ladders, and I've watched many players click on the empty space between ladder polys and conclude the ladder doesn't do anything. They can't climb it and they can't click it, therefore it's useless. I felt the same way when playing DF back in the day until I discovered that I actually had to click on the solid parts of the ladder to climb them.

So my workaround was to make the ladder mesh collider convex so it becomes a tight box around the whole ladder. Then clicking anywhere in the ladder volume (including between the rungs) will be adequate to trigger climb up or down. Since making this change a year or two ago, I haven't received a single complaint that ladders are broken. But of course, this change conflicted with model replacement here.

The way TheLacus has handled this by making the change conditional is excellent. I also welcome the better handling of exceptions on transition to interior. Thank you Lacus. :)

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by AlexanderSig » Fri Mar 08, 2019 12:43 am

Fantastic, thanks for the quick fix :)

Image

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by AlexanderSig » Fri Mar 08, 2019 5:46 pm

New release: v1.50
  • 13 new models: sacks (x5), goblets (x5), buckets (x2), candle torch
  • Overhauled sack shelves
  • Halo around city lights now properly turns off during daytime.
  • Fixed issue with not being able to enter some houses.
Download: https://drive.google.com/open?id=1RQxqU ... HOYdN4nqQO

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pango
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by pango » Sat Mar 09, 2019 7:21 am

Hi AlexanderSig,
I noticed something strange with v1.50, background trees show up in black thru lamps lights.
Found that out by arriving at night in Charenfort, Menevia. I'm using Distant Terrain so the town is surrounded by mountains.
lamp landscape.jpg
lamp landscape.jpg (104.62 KiB) Viewed 425 times
I could later reproduce the issue with only Handpainted Models v1.50 enabled (it's just harder to notice because you're not surrounded with trees)
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SAVE1.zip
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Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by Midknightprince » Sat Mar 09, 2019 7:26 am

AlexanderSig wrote:
Fri Mar 08, 2019 5:46 pm
New release: v1.50
  • 13 new models: sacks (x5), goblets (x5), buckets (x2), candle torch
  • Overhauled sack shelves
  • Halo around city lights now properly turns off during daytime.
  • Fixed issue with not being able to enter some houses.
Download: https://drive.google.com/open?id=1RQxqU ... HOYdN4nqQO
Yay !!!
Check out my YouTube Channel!

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by King of Worms » Sat Mar 09, 2019 3:01 pm

Updates of this mod make me very happy, Im glad you found the time to improve on it AlexanderSig and just return to the DFU modding community for a while ;)

PS: truth be told, if it was not for you, maybe DREAM would not exist now, because I started to work on the textures you had from the DaggerXL times and that started it all for me... is it already 2 years? :lol:

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by King of Worms » Sat Mar 09, 2019 6:14 pm

That new candle on the stick.. the candle is semi transparent and it looks off...
Plus if the fire on the candle could be animated (even very slightly in a simple way) it would be very nice.
candle.jpg
candle.jpg (86.74 KiB) Viewed 369 times

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by King of Worms » Sat Mar 09, 2019 7:03 pm

This shelf seems to be reverted to vanilla (on a left)
Spoiler!
a.jpg
a.jpg (258.81 KiB) Viewed 359 times

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by King of Worms » Sat Mar 09, 2019 7:22 pm

and one last thing :)
Any plans on having the desert city walls textures made from sandstone?
I can send you the textures...
As it is now, the model uses the black bricks from other regions..
Spoiler!
walls.jpg
walls.jpg (234.3 KiB) Viewed 353 times

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