[MOD] Handpainted model replacement project (Release v2.10b)
- King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.83)
Thanks for the release! I love it
Yup the fountains... they always floated I think, but now it might be possible to correct that with the new features maybe?
Ive found strange thing...
This light does not have a fire, and emits very very dim light, I had to light a torch so it is visible on the screenshot
Yup the fountains... they always floated I think, but now it might be possible to correct that with the new features maybe?
Ive found strange thing...
This light does not have a fire, and emits very very dim light, I had to light a torch so it is visible on the screenshot
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- pango
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Re: [MOD] Handpainted model replacement project (Release v1.83)
Sometimes the engine gets confused and does not activate the light source...
Does saving/reloading fix that?
Does saving/reloading fix that?
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- Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.83)
Its not the save..
Same here WIN10
Same here WIN10
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- pango
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Re: [MOD] Handpainted model replacement project (Release v1.83)
Some weird stuff happening in Belladyna Cultus, Menevia:
without Handpainted models main: With Handpainted models main: At the very least the scale looks wrong
without Handpainted models main: With Handpainted models main: At the very least the scale looks wrong
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- King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.83)
Pango, I hope this is NOT how default Dream compass looks for you
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- AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.83)
Thanks for the kind words and bug reports
Yeah that shelf might have the wrong scale lol, will fix that and the lamp soon. TheLacus has made a script to fix the positioning errors like with the floating fountain, it's not quite ready yet but he's working hard on it. Will be able to fix the floating fountains once the script is complete.
Yeah that shelf might have the wrong scale lol, will fix that and the lamp soon. TheLacus has made a script to fix the positioning errors like with the floating fountain, it's not quite ready yet but he's working hard on it. Will be able to fix the floating fountains once the script is complete.
- pango
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Re: [MOD] Handpainted model replacement project (Release v1.83)
Ah, I thought it was already enabled, my bad.AlexanderSig wrote: ↑Wed May 08, 2019 1:23 am Yeah that shelf might have the wrong scale lol, will fix that and the lamp soon. TheLacus has made a script to fix the positioning errors like with the floating fountain, it's not quite ready yet but he's working hard on it. Will be able to fix the floating fountains once the script is complete.
I'm adjusting the size of the compass to the size of the clock, since it's not possible the other way aroundKing of Worms wrote: ↑Tue May 07, 2019 10:19 pm Pango, I hope this is NOT how default Dream compass looks for you
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- Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.83)
Some of the treasure piles are inside the tables.
Everything else seems to work, I haven't seen anything else funky except for the floating fountain.
Everything else seems to work, I haven't seen anything else funky except for the floating fountain.
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- Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.83)
You can actually walk on Treasure piles with this mod...
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- King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.83)
Awesome!
I like the new lootpiles blend to the surrounding when they are a bit far away (2nd img). Not as evident to find as sprites, and that makes it good IMO
All the models look great. And damn the Dream textures as well lol'
I like the new lootpiles blend to the surrounding when they are a bit far away (2nd img). Not as evident to find as sprites, and that makes it good IMO
All the models look great. And damn the Dream textures as well lol'
Spoiler!
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