[MOD] Handpainted model replacement project (Release v1.83c)

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
User avatar
LukeZurg22
Posts: 18
Joined: Fri Aug 02, 2019 3:50 am

Possible Handpainted-Models Artifacting Bug?

Post by LukeZurg22 » Fri Aug 02, 2019 3:54 am

Hello, my name's Luke and I've recently played Daggerfall-unity, got very hooked but I noticed a small problem with artifacting on some objects, mainly everything added by the Handpainted Mesh mod. I wasn't sure where to report this problem but it has become a bit aggravating and wondered what fix there is for it.

Here are a couple images that show the artifacting, due note it only occurs when close to the model or viewing at certain angles, but nevertheless is aggravating.
Image
Image
Image

My settings are the same settings reccommended from the D.R.E.A.M. mod.

User avatar
Jay_H
Posts: 2956
Joined: Tue Aug 25, 2015 1:54 am

Re: Possible Handpainted-Models Artifacting Bug?

Post by Jay_H » Fri Aug 02, 2019 3:59 am

Welcome to the forums :) I'll merge this into the relevant 3D models topic.

User avatar
Midknightprince
Posts: 1155
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by Midknightprince » Fri Aug 02, 2019 3:20 pm

I will keep checking it, thanks Alex
Check out my YouTube Channel!

User avatar
LukeZurg22
Posts: 18
Joined: Fri Aug 02, 2019 3:50 am

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by LukeZurg22 » Fri Aug 02, 2019 5:41 pm

I've played Daggerfall-unity for a while and I noticed a problem with light artifacting on some objects, mainly everything added by the Handpainted-Mesh-mod. I was told to post my issue here under the mod, hopefully there is a fix.

Here are a couple images that show the artifacting, due note it only occurs when close to the model or viewing at certain angles, but nevertheless is aggravating.
Image
Image
Image

My settings are the same settings reccommended from the D.R.E.A.M. mod. I believe I tried to post this support issue before but not sure if it had submitted.

Floppy N'Wah
Posts: 10
Joined: Mon Jun 17, 2019 6:10 am

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by Floppy N'Wah » Fri Aug 02, 2019 6:04 pm

Hey Luke not a dev, but I've seen similar problem on mine. have you tried playing with the load order something like having the hand painted below DREAM? just a suggetion good luck

User avatar
LukeZurg22
Posts: 18
Joined: Fri Aug 02, 2019 3:50 am

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by LukeZurg22 » Fri Aug 02, 2019 6:15 pm

Sadly that didn't do anything as handpainted models are the lowest on the load order, but you did give me an idea to increase the load order, which may help. Thank you! :D

(Edit: Didn't seem to have any positive effect sadly)

User avatar
TheLacus
Posts: 1006
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by TheLacus » Fri Aug 02, 2019 6:57 pm

Quoting myself:
TheLacus wrote: Someone had reported a similar issue but i never received a reply. Maybe your system specs have something in common.
If you experience this issue, please provide your system informations; specifically your graphic card and operating system.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

User avatar
pango
Posts: 1762
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by pango » Sat Aug 03, 2019 12:26 pm

When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
LukeZurg22
Posts: 18
Joined: Fri Aug 02, 2019 3:50 am

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Post by LukeZurg22 » Sat Aug 03, 2019 9:56 pm

TheLacus wrote:
Fri Aug 02, 2019 6:57 pm
Quoting myself:
TheLacus wrote: Someone had reported a similar issue but i never received a reply. Maybe your system specs have something in common.
If you experience this issue, please provide your system informations; specifically your graphic card and operating system.
I run a GTX 1070 graphics card with Microsoft 10 as the OS. Its a 64-bit computer with an AMD FX-8320 Eight-Core proccessor running at 3500Mhz.

Its ram is about 32 GB of DDR3 with the Daggerfall files themselves being put into an extra SSD to try and get the best ultimate modded performance. (i do get some stuttering and lag when first entering towns but it goes away, really my main issue here is the artifacting)

User avatar
AlexanderSig
Posts: 237
Joined: Wed Jul 19, 2017 10:35 pm

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by AlexanderSig » Mon Aug 05, 2019 6:03 pm

New release: v1.83c
  • Floating fountains fixed
  • City wall shininess greatly reduced.
  • Applied TheLacus’ object positioner script to all candles, goblets and bottles so they are no longer floating in the air. (reported by Uncanny_Valley)
  • Applied TheLacus’ updated wall positioner script to wall torches.
  • Candles have a new particle effect
  • Reduced particle count of torches by ~20% to improve performance.
  • Fixed missing collision box for drawer/sack shelf combination model.
  • Changed collision box for the cage model to attempt to fix issue where it was impossible to hit enemies inside cages (reported by Jaiysaun, untested)
  • Made the breastplate in weapon racks clickable (reported by jayhova)
  • Fixed drawers that were upside down.
  • Fixed clickable area for brown chest loot pile (reported by King of Worms)
Download links are in the first post of this topic.

I am not sure what is causing the weird artifacting bug but it doesn't seem to be related to an update to this mod, seems more likely it's related to the engine or conflicts with other mods.

Post Reply