Dude, you're awesome
Post Processing Effects Customizer (Legacy)
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
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- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: [MOD] Post Processing Effects
Yep, works.
The lines on the sprites are gone, I dig the radius thing for ao, and to be honest I never had customizable ao settings before, so it's kinda awesome.
The lines on the sprites are gone, I dig the radius thing for ao, and to be honest I never had customizable ao settings before, so it's kinda awesome.
Check out my YouTube Channel!
- King of Worms
- Posts: 4754
- Joined: Mon Oct 17, 2016 11:18 pm
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Re: Post Processing Effects
Ambient occlusion
Intensity 0.5
Range 1.0
Very high
Best image quality imo, gets rid of the artefacts on sprites as well. Very smooth shaded image. Might be a default setting maybe. Just try ,)
Intensity 0.5
Range 1.0
Very high
Best image quality imo, gets rid of the artefacts on sprites as well. Very smooth shaded image. Might be a default setting maybe. Just try ,)
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
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- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Post Processing Effects
Yes, higher radius reduces, but doesn't remove completely, banding on billboards. The issue is that this comes with an important performance hit.King of Worms wrote: ↑Sun Apr 29, 2018 10:47 pm Ambient occlusion
Intensity 0.5
Range 1.0
Very high
Best image quality imo, gets rid of the artefacts on sprites as well. Very smooth shaded image. Might be a default setting maybe. Just try ,)
I can't set very high as default, but I think i'll increase a bit radius value for the high quality preset.
- King of Worms
- Posts: 4754
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Re: Post Processing Effects
I see...I will run few tests on performance impact on gtx970 with various settings of ssao. As it is now, highest gpu usage Ive ever seen was around 70% at 60fps 1920×1200, with smaa and grass with distance 200, mesh, and max settings everywhere basically. Thanks for great mods!
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- Cristalnoir
- Posts: 88
- Joined: Sat Apr 09, 2016 4:14 pm
Re: [MOD] Post Processing Effects
Hello
I looked everywhere but I can not find these files, or are they?Requirements
Version 0.3 requires DragonBreak #92 06-Nov-17 or higher.
Version 0.3.1 requires Magic/Guilds #105 12-Apr-18 or higher.
Cristalnoir studio
- Midknightprince
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Re: [MOD] Post Processing Effects
First page in this topic, you want post proc 3.1Cristalnoir wrote: ↑Thu May 10, 2018 4:38 am HelloI looked everywhere but I can not find these files, or are they?Requirements
Version 0.3 requires DragonBreak #92 06-Nov-17 or higher.
Version 0.3.1 requires Magic/Guilds #105 12-Apr-18 or higher.
You mean after you download ?
Look in downloads, or pick where you wanna put it before you download, and remember.
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- Cristalnoir
- Posts: 88
- Joined: Sat Apr 09, 2016 4:14 pm
Re: [MOD] Post Processing Effects
I have no change in the game and when I go into the mod configuration. I do not have any "setting".
Cristalnoir studio
- Midknightprince
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Re: [MOD] Post Processing Effects
So its not showing up in "Mods" in the laucher window ?Cristalnoir wrote: ↑Thu May 10, 2018 6:44 am I have no change in the game and when I go into the mod configuration. I do not have any "setting".
First off, what version of DFU, and what OS are you on ?
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- Cristalnoir
- Posts: 88
- Joined: Sat Apr 09, 2016 4:14 pm
Re: [MOD] Post Processing Effects
the mod "process" appears but not the "setting".
DFU latest version May 8, Windows 7 64bits
DFU latest version May 8, Windows 7 64bits
Cristalnoir studio