Post Processing Effects Customizer (Legacy)

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Midknightprince
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Re: Post Processing Effects

Post by Midknightprince »

@TheLacus
That is some pretty looking stuff.
Check out my YouTube Channel!

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VMblast
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Re: Post Processing Effects

Post by VMblast »

TheLacus wrote:Some screenshots
Yep, great work adding this MOD to the game...it just gives it that oomph :)

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TheLacus
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Re: Post Processing Effects

Post by TheLacus »

Nystul wrote:wow this is amazing. also played around with it some time ago when there used to be the ssrr effect in it (I think they took it out for rewriting purposes)
There is Screen Space Reflection in there. With default settings it create reflections on all vanilla materials but seems to work fine with imported models.

Image

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Stalin Brando
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Re: Post Processing Effects

Post by Stalin Brando »

Jesus, what cleaner are you using on those walls and ceilings?

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Nystul
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Re: Post Processing Effects

Post by Nystul »

That was the main reason why I didn't use it. You need metallicglossmaps for every surface to make it work which daggerfall's assets don't have. Furthermore ssrr cannot handle smoothness as I remember

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TheLacus
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Re: Post Processing Effects

Post by TheLacus »

Fxaa
NoFxaa.png
NoFxaa.png (266.28 KiB) Viewed 5339 times
Fxaa.png
Fxaa.png (447.55 KiB) Viewed 5339 times

Depth of Field
no_dof.png
no_dof.png (907.29 KiB) Viewed 5339 times

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TheLacus
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Re: Post Processing Effects

Post by TheLacus »

dof.png
dof.png (1.12 MiB) Viewed 5338 times
Vignette
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no_vignette.png (691.33 KiB) Viewed 5338 times
vignette.png
vignette.png (945.74 KiB) Viewed 5338 times

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quasifex
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Re: Post Processing Effects

Post by quasifex »

Looks cool! Though I don't see any difference in FXAA and DoF screenshots. I would also like to have a HDR, lens flares and sunrays like in this screenshot: Image
(and also be able to add height maps for terrain textures, but thats for another topic)
Last edited by quasifex on Thu Sep 14, 2017 9:57 pm, edited 1 time in total.

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TheLacus
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Re: Post Processing Effects

Post by TheLacus »

Closeup of Fxaa :)
I think this is nice also for classic look
Fxaa_comp.png
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TheLacus
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Re: Post Processing Effects

Post by TheLacus »

Eye Adaptation
This effect dynamically adjusts the exposure of the image according to the range of brightness levels it contains. The adjustment takes place gradually over a period of time, so the player can be briefly dazzled by bright outdoor light when, say, emerging from a dark tunnel. Equally, when moving from a bright scene to a dark one, the “eye” takes some time to adjust.
eyeadaptation_comp.png
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no_eyeAdaptation.png
no_eyeAdaptation.png (524.93 KiB) Viewed 5301 times
eyeAdaptation.png
eyeAdaptation.png (473.86 KiB) Viewed 5301 times

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