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Re: [MOD] Post Processing Effects

Posted: Fri Oct 25, 2019 1:52 am
by Midknightprince
The ambient occlusion seems to have stopped working in alpha 0.10.8..

I've tried all sorst of stuff, but it still dosnt show up.
I guess I'll just hope you mess with it eventuallly, it would be awesome

Re: [MOD] Post Processing Effects

Posted: Fri Oct 25, 2019 5:34 am
by pango
As I feared, I git-bisect'ed it down to the removal of legacy deferred setting
I guess this mod makes reference to this setting and breaks, and should be adjusted for this removal?

Code: Select all

Error (1061): Type `DaggerfallWorkshop.SettingsManager' does not contain a definition for `UseLegacyDeferred' and no extension method `UseLegacyDeferred' of type `DaggerfallWorkshop.SettingsManager' could be found. Are you missing an assembly reference?
Error (): 0(229,29): PostProcessingEffects.PostProcessing.ScreenSpaceReflection(DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.ModSettings, UnityEngine.PostProcessing.ScreenSpaceReflectionModel)

Re: [MOD] Post Processing Effects

Posted: Fri Oct 25, 2019 8:14 pm
by TheLacus
Thank you for letting me know. Screen Space Reflections are not supported with Legacy Deferred so i added a check for it and then forgot by the time this setting was removed.

Re: [MOD] Post Processing Effects

Posted: Sat Oct 26, 2019 12:42 am
by Midknightprince
It's not the same without ambient occlusion, I'm sorry guys I just really like it...

Re: [MOD] Post Processing Effects

Posted: Sun Oct 27, 2019 9:26 am
by King of Worms
I really hope SSAO can be reintroduced

Re: [MOD] Post Processing Effects

Posted: Wed Oct 30, 2019 10:07 am
by TheLacus
New version is available.

Re: [MOD] Post Processing Effects

Posted: Wed Oct 30, 2019 6:04 pm
by Narf the Mouse
TheLacus wrote:
Wed Oct 30, 2019 10:07 am
New version is available.
That's some fast bug turn-around time. :)

Re: [MOD] Post Processing Effects

Posted: Thu Oct 31, 2019 1:03 am
by Midknightprince
Oh I'm so glad I checked...
Thank you TheLacus...

Re: [MOD] Post Processing Effects

Posted: Thu Oct 31, 2019 9:46 am
by King of Worms
TheLacus wrote:
Wed Oct 30, 2019 10:07 am
New version is available.
Thank you! SSAO confirmed back in action.

How hard would be to implement god-rays? Its a thing I still miss in DFU, we need to make those sunrise/sundowns more vivid :lol:
I might be willing to support buying some basic shaderpack from store if it helps?

Re: [MOD] Post Processing Effects

Posted: Thu Oct 31, 2019 3:02 pm
by frankybanga
Hi,

First thanks for the good work on this mod.

TAA is not working anymore, I miss it because it's the best form of AA imo. Any ideas on how to bring it back ?
Same problem for Bloom.

Daggerfall Unity 0.10.11, PostProcess Mod 1.1.0

Thanks