Post Processing Effects Customizer (v1.3.0)

A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Laicus
Posts: 40
Joined: Wed Jul 08, 2020 5:23 pm

Re: Post Processing Effects Customizer (v1.2.1)

Post by Laicus »

On Alpha 0.10.25, the effects don't work. :(

User avatar
TheLacus
Posts: 1241
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: Post Processing Effects Customizer (v1.2.1)

Post by TheLacus »

Laicus wrote: Sat Jul 11, 2020 1:29 pm On Alpha 0.10.25, the effects don't work. :(
Thanks for the report. 😉
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

Laicus
Posts: 40
Joined: Wed Jul 08, 2020 5:23 pm

Re: Post Processing Effects Customizer (v1.2.1)

Post by Laicus »

TheLacus wrote: Sat Jul 11, 2020 1:44 pm Thanks for the report. 😉
You're welcome, namesake. :lol:

Lokkrin Zhataros
Posts: 200
Joined: Thu Nov 21, 2019 9:27 pm

Re: Post Processing Effects Customizer (v1.2.1)

Post by Lokkrin Zhataros »

This Post Processing mod is working fine for me. It's an important component when using Palletization effects (at least for me). I turned off Palletization to see if the mod would cease to work, but everything seems to be fine so far. All settings/options in the mod work as intended for me.
Last edited by Lokkrin Zhataros on Sat Jul 11, 2020 8:43 pm, edited 1 time in total.

Laicus
Posts: 40
Joined: Wed Jul 08, 2020 5:23 pm

Re: Post Processing Effects Customizer (v1.2.1)

Post by Laicus »

Lokkrin Zhataros wrote: Sat Jul 11, 2020 2:47 pm This Post Processing mod is working fine for me.
Hmm, we probably have different builds, I have a build for Windows 64-bit, and on Alpha 0.10.24 the effects work, but on Alpha 0.10.25 they don't.

Lokkrin Zhataros
Posts: 200
Joined: Thu Nov 21, 2019 9:27 pm

Re: Post Processing Effects Customizer (v1.2.1)

Post by Lokkrin Zhataros »

Laicus wrote: Sat Jul 11, 2020 4:11 pm
Lokkrin Zhataros wrote: Sat Jul 11, 2020 2:47 pm This Post Processing mod is working fine for me.
Hmm, we probably have different builds, I have a build for Windows 64-bit, and on Alpha 0.10.24 the effects work, but on Alpha 0.10.25 they don't.
Oops, my bad! :? You're right. Just updated to Alpha 0.10.25 and it's not working there. Sorry for the mistake.

User avatar
TheLacus
Posts: 1241
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: Post Processing Effects Customizer (v1.2.1)

Post by TheLacus »

I can confirm is not compatible with 0.10.25 preview, but i'm working on an update. :)
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

Laicus
Posts: 40
Joined: Wed Jul 08, 2020 5:23 pm

Re: Post Processing Effects Customizer (v1.2.1)

Post by Laicus »

TheLacus wrote: Fri Jul 17, 2020 8:08 pm i'm working on an update. :)
Would it be possible to set the amount of bloom?

User avatar
TheLacus
Posts: 1241
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: Post Processing Effects Customizer (v1.2.1)

Post by TheLacus »

A new version for Daggerfall Unity 0.10.25 preview is available on first post.
Laicus wrote: Sat Jul 18, 2020 6:18 am
TheLacus wrote: Fri Jul 17, 2020 8:08 pm i'm working on an update. :)
Would it be possible to set the amount of bloom?
It's already quite low, i don't know if i can reduce it further without making it unnoticeable. Or do you want to increase it?
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

Laicus
Posts: 40
Joined: Wed Jul 08, 2020 5:23 pm

Re: Post Processing Effects Customizer (v1.2.1)

Post by Laicus »

TheLacus wrote: Sun Jul 19, 2020 1:26 pm It's already quite low, i don't know if i can reduce it further without making it unnoticeable. Or do you want to increase it?
I didn't even see it in action, because I installed the mod on 0.25 (I only checked the SSAO on 0.24, by and large, I installed the mod for it), but since the bloom is small, it's great. I like to adjust the bloom so that it is almost invisible, it looks great when the lower border of the bloom (color) is quite low, it turns out that most of the colors in the scene are slightly mixed and the picture looks soft, a little fabulous. :)

Post Reply