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Re: Post Processing Effects
Posted: Fri Sep 15, 2017 6:17 pm
by jman0war
quasifex wrote:Looks cool! Though I don't see any difference in FXAA and DoF screenshots. I would also like to have a HDR, lens flares and sunrays like in this screenshot:
(and also be able to add height maps for terrain textures, but thats for another topic)
What's that from? Witcher 3 or something? I've never played those games, shud i ?
Re: Post Processing Effects
Posted: Fri Sep 15, 2017 6:18 pm
by TheLacus
Witcher 2.
Yes, you should play them
Re: Post Processing Effects
Posted: Fri Sep 15, 2017 9:26 pm
by Midknightprince
@TheLacus.
Is any of this going to conflict with Realtime Reflections,
Or perhaps make it obsolete ?
I really like that one.
Re: Post Processing Effects
Posted: Fri Sep 15, 2017 10:24 pm
by TheLacus
Midknightprince wrote:
Or perhaps make it obsolete ?
No, the only effect related to reflections is the one Nystul and I talked a few post above.
Re: Post Processing Effects
Posted: Fri Sep 15, 2017 10:54 pm
by NikitaTheTanner
Both of these look absolutely insane! Wow
Re: Post Processing Effects
Posted: Sat Sep 16, 2017 12:13 am
by Midknightprince
@TheLacus
So just don't use Screenspace reflections, got it, and I realy like the Eye Adaptation effect.
I never would have thought this game could look this good.
Wow, just wow....
Re: Post Processing Effects
Posted: Sat Sep 16, 2017 8:24 am
by Nystul
I find it interesting that post effects and old daggerfall assets work well together. They do not feel out of place to me
Re: Post Processing Effects
Posted: Sat Sep 16, 2017 1:59 pm
by Narf the Mouse
Nystul wrote:I find it interesting that post effects and old daggerfall assets work well together. They do not feel out of place to me
Good art never dies.
Re: Post Processing Effects
Posted: Sat Sep 16, 2017 8:01 pm
by Midknightprince
Narf the Mouse wrote:
Good art never dies.
I will second that
Re: Post Processing Effects
Posted: Sat Sep 16, 2017 10:39 pm
by username
Midknightprince wrote:Narf the Mouse wrote:
Good art never dies.
I will second that
And I shall third that.