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Re: [MOD] Post Processing Effects

Posted: Sun Dec 23, 2018 7:57 pm
by pango
I noticed that during foggy weather, there's some haze indoors too
mages guild haze.jpg
mages guild haze.jpg (146.34 KiB) Viewed 5056 times
mages guild haze 2.jpg
mages guild haze 2.jpg (162.2 KiB) Viewed 5056 times
tavern haze.jpg
tavern haze.jpg (156.78 KiB) Viewed 5056 times
Is that expected? Maybe there should be haze in taverns only when people have been smoking too much :D

Re: [MOD] Post Processing Effects

Posted: Sun Dec 23, 2018 8:15 pm
by King of Worms
Same fog should be in a dungeons :)

Re: [MOD] Post Processing Effects

Posted: Sun Dec 23, 2018 8:53 pm
by Hazelnut
Actually I've recently experienced fog indoors too and I run no gfx mods.

Re: [MOD] Post Processing Effects

Posted: Sun Dec 23, 2018 8:58 pm
by Nystul
oversight on my side sry guys,
will take a look into it ;)

not mod related, just fog from weather manager is not cleared when going indoor - will be an easy fix

Re: [MOD] Post Processing Effects

Posted: Sun Dec 23, 2018 10:35 pm
by pango
It seems that with Post Processing enabled I can no longer disable vsync

Re: [MOD] Post Processing Effects

Posted: Fri Feb 01, 2019 3:48 pm
by Midknightprince
Just a suggestion, next time you update this thing scale back on the bloom, it's awfully bloomie in here...
I do like it, it just sticks out a bit much...

Re: [MOD] Post Processing Effects

Posted: Sun Feb 03, 2019 5:45 pm
by Midknightprince
Still working for me, maybe scale back on the bloomyness, like I said before... it's a bit bloomy in here..

Re: [MOD] Post Processing Effects

Posted: Mon Feb 18, 2019 6:05 am
by Cristalnoir
I would like to use your mod to include "sunshaft". How do your effects apply to the camera?

Re: [MOD] Post Processing Effects

Posted: Thu Feb 21, 2019 10:26 am
by King of Worms
Yes please, that would be bomb! :twisted:

Re: [MOD] Post Processing Effects

Posted: Fri Feb 22, 2019 9:30 pm
by TheLacus
pango wrote: Sun Dec 23, 2018 10:35 pm It seems that with Post Processing enabled I can no longer disable vsync
Is this still an issue?
Midknightprince wrote: Fri Feb 01, 2019 3:48 pm Just a suggestion, next time you update this thing scale back on the bloom, it's awfully bloomie in here...
I do like it, it just sticks out a bit much...
Thank you for suggestion, when i get to work again on this mod i'll adjust it :)
Cristalnoir wrote: Mon Feb 18, 2019 6:05 am I would like to use your mod to include "sunshaft". How do your effects apply to the camera?
This is an implementation of the Post Processing Stack provided directly by Unity. You can find the documentation here, maybe Writing post-processing effects is specifically what you're looking for.