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Re: [MOD] Post Processing Effects
Posted: Sun Dec 23, 2018 7:57 pm
by pango
Re: [MOD] Post Processing Effects
Posted: Sun Dec 23, 2018 8:15 pm
by King of Worms
Same fog should be in a dungeons
Re: [MOD] Post Processing Effects
Posted: Sun Dec 23, 2018 8:53 pm
by Hazelnut
Actually I've recently experienced fog indoors too and I run no gfx mods.
Re: [MOD] Post Processing Effects
Posted: Sun Dec 23, 2018 8:58 pm
by Nystul
oversight on my side sry guys,
will take a look into it
not mod related, just fog from weather manager is not cleared when going indoor - will be an easy fix
Re: [MOD] Post Processing Effects
Posted: Sun Dec 23, 2018 10:35 pm
by pango
It seems that with Post Processing enabled I can no longer disable vsync
Re: [MOD] Post Processing Effects
Posted: Fri Feb 01, 2019 3:48 pm
by Midknightprince
Just a suggestion, next time you update this thing scale back on the bloom, it's awfully bloomie in here...
I do like it, it just sticks out a bit much...
Re: [MOD] Post Processing Effects
Posted: Sun Feb 03, 2019 5:45 pm
by Midknightprince
Still working for me, maybe scale back on the bloomyness, like I said before... it's a bit bloomy in here..
Re: [MOD] Post Processing Effects
Posted: Mon Feb 18, 2019 6:05 am
by Cristalnoir
I would like to use your mod to include "sunshaft". How do your effects apply to the camera?
Re: [MOD] Post Processing Effects
Posted: Thu Feb 21, 2019 10:26 am
by King of Worms
Yes please, that would be bomb!
Re: [MOD] Post Processing Effects
Posted: Fri Feb 22, 2019 9:30 pm
by TheLacus
pango wrote: ↑Sun Dec 23, 2018 10:35 pm
It seems that with Post Processing enabled I can no longer disable vsync
Is this still an issue?
Midknightprince wrote: ↑Fri Feb 01, 2019 3:48 pm
Just a suggestion, next time you update this thing scale back on the bloom, it's awfully bloomie in here...
I do like it, it just sticks out a bit much...
Thank you for suggestion, when i get to work again on this mod i'll adjust it
Cristalnoir wrote: ↑Mon Feb 18, 2019 6:05 am
I would like to use your mod to include "sunshaft". How do your effects apply to the camera?
This is an implementation of the Post Processing Stack provided directly by Unity. You can find the documentation
here, maybe
Writing post-processing effects is specifically what you're looking for.