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Re: [MOD] Archaeologists

Posted: Mon Dec 24, 2018 3:44 pm
by Hazelnut
Just released v0.5 of the mod, first post is updated with the link. This is mainly for use once DFU 0.7.3 is released, and it's not compatible with any earlier versions. You will need to upgrade from 0.4->0.5 when you update DFU from 0.7.2->0.7.3

Re: [MOD] Archaeologists

Posted: Sat Dec 29, 2018 3:37 am
by Zadroter
I heared you don't have models for archeologists building and it just general houses. I may try make vanilla daggerfall style building that still be different from others if you interested.

Like this thing I started. Modelling in daggerfall style not that hard. However I has no idea what I'am doing and how to port it into game, but I trying to follow way of original models did - where every plane with different texture is separate object.
Spoiler!
Image

I also figured out that it be cool to make guild it's own sign
Image

Re: [MOD] Archaeologists

Posted: Tue Jan 01, 2019 1:29 pm
by Zadroter
Here how this new texture may look on standart sign model, I hope it looks enough vanilla style and such thing may help indicate archeological guild buildings for players.
Image

Re: [MOD] Archaeologists

Posted: Tue Jan 01, 2019 1:44 pm
by King of Worms
Nice building! And the sign fits ok. I have some unused signs here, that might might fit, maybe with some tweaks I can do, so it feels more like Daggerfall art...
Spoiler!
1 (7).png
1 (7).png (535.31 KiB) Viewed 2542 times
1 (11).png
1 (11).png (495.59 KiB) Viewed 2542 times

Re: [MOD] Archaeologists

Posted: Tue Jan 01, 2019 1:51 pm
by Zadroter
For my sign I just edited vanilla sprites to maximum fit style and way original game signs was crated, so people who play vanilla game will not feel any inconsistenty. Your sighns may be nice for people who use retextured HD version. Building is just very speedy example. If authors of mod agree and if I reciver help of people who can properly import things in game and make them work - I can try make and new buildings models for guild, and new interior models and new vanilla-like textures.

Re: [MOD] Archaeologists

Posted: Fri Jan 04, 2019 7:28 pm
by Hazelnut
Thanks for the efforts, I'll get to looking at this at some point. Unfortunately been struck low by a bug for the start of the year so waiting until I am better and caught up on rest of life. (this may or may not be as a result of NYE drinking..)

Re: [MOD] Archaeologists

Posted: Sun Feb 03, 2019 6:17 pm
by Midknightprince
This is STILL working for me, same guy, about 12 to 15 different builds, over about a three or four month ( maybe five?) Period.
Still going up in rank, still getting those things, and the Guild houses still show up all over the place like they're supposed to.
Just a heads up...

Re: [MOD] Archaeologists

Posted: Tue Feb 12, 2019 10:41 pm
by Narf the Mouse
"This here is what's known as a Company Town. We don't *like* Mage's Guild around these parts..."
Archaeologists_Company_Town.jpg
Archaeologists_Company_Town.jpg (412.07 KiB) Viewed 2284 times

Re: [MOD] Archaeologists

Posted: Sun Jul 14, 2019 8:15 pm
by Vondur
How's this project going? The concept is absolutely amazing!
I dislike playing as a magic user, so I always end up assassin/warrior style. I would love to try to play Daggerfall with like a scholar character.

Is it playable now?

Re: [MOD] Archaeologists

Posted: Mon Jul 15, 2019 12:21 pm
by Jay_H
It's been playable for awhile now! Jump in and give Hazelnut some encouragement! :D