Page 14 of 30

Re: [MOD] Archaeologists

Posted: Fri Jul 26, 2019 1:23 pm
by Zadroter
Sorry for too much questions since I know of confused :?
Your method, as already presented can add stuff to individual block, or it rewrite actual block data? For example, I added something to block GENERAS02, and now ALL cities which have this block in them will have it?

Re: [MOD] Archaeologists

Posted: Fri Jul 26, 2019 1:27 pm
by Hazelnut
Zadroter wrote: Fri Jul 26, 2019 1:23 pm Sorry for too much questions since I know of confused :?
Your method, as already presented can add stuff to individual block, or it rewrite actual block data? For example, I added something to block GENERAS02, and now ALL cities which have this block in them will have it?
Yes it can add and change the block data, basically it overrides a portion of the classic data for a building. Dump the data to json file and edit it, place in right folder and the block is changed. Every place the block is used will have the changes.

Re: [MOD] Archaeologists

Posted: Fri Jul 26, 2019 4:24 pm
by Zadroter
Thanks for answers. I answered in discord how to.. baisicly do everything, since I only barely understand what you talking about :)
I can make unique 3d model for guildhouse in original daggerfall style if you want, if you show how you want it to look like

Re: [MOD] Archaeologists

Posted: Fri Jul 26, 2019 4:59 pm
by Hazelnut
No idea what discord you mean, but I hope you got enough info. As for replacing the building, a whole new interior would be required as well as an exterior which is a lot of work. I'm actually very pleased with how the guild building has worked out and don't really feel the need to re-do it, especially given how much time I spent on it. Thanks for the offer though. Hopefully there'll be another guild mod at some point (probably once UVs editor is availiable) which may need a more guildhall looking building.

Re: [MOD] Archaeologists

Posted: Fri Jul 26, 2019 5:26 pm
by Zadroter
I meant Unofficial daggerfall Unity Discord server - https://discord.gg/QddGSA
Okay, if you need some models in vanilla style or textures and sprites - just ask.

Re: [MOD] Archaeologists

Posted: Tue Jul 30, 2019 12:21 pm
by Hazelnut
Now that the first DFU alpha build is out, I have released a new version of the Archaeologists guild mod. :ugeek: This release, v0.6, will only work with alpha builds. All of the functionality is complete, with remaining work being fixing issues and refining the quests. I want to make them less like other guilds and a bit different if I can. They're perfectly fine as is though... thanks to Jay!

New features:
  • A new quest JHAR013
  • Added teleport potions, can be purchased or mixed. You will need at least 2; 1st to set anchor and 2nd to teleport back there. I think the recipe can drop... but would be good to have comfirmation from someone.
  • New members are now given a mark of recall when joining. This can be repaired/recharged for up to 1200 gp or replaced for 10k gp.
  • Guild halls now have custom signs outside. (thanks Zadroter!)
I consider that the mod now fully supports non-magic players by providing alternatives to recall spells. I'm now very interested in having people play test non-magic or non-combative language based characters with this mod - need feedback on balance (costs as you rise through ranks etc) and which quests cause issues.

Re: [MOD] Archaeologists

Posted: Tue Jul 30, 2019 12:58 pm
by King of Worms
Thanks for the update Hazelnut!
I hate to be that one but... the link in opening post doesnt work :lol: It says "not found"

Re: [MOD] Archaeologists

Posted: Tue Jul 30, 2019 1:00 pm
by Hazelnut
King of Worms wrote: Tue Jul 30, 2019 12:58 pm Thanks for the update Hazelnut!
I hate to be that one but... the link in opening post doesnt work :lol: It says "not found"
Thanks, fixed it now. Had changed my release tag format because I have more than one released mod in my repo now.

Re: [MOD] Archaeologists

Posted: Tue Jul 30, 2019 2:14 pm
by King of Worms
Downloading, thank you ;)

Re: [MOD] Archaeologists

Posted: Wed Jul 31, 2019 8:19 pm
by Jay_H
theJF has been doing some videos focusing on the Archaeologists. As a guild they've turned out quite well! I feel better about the quests seeing them in action.