Note that you do not have to join the guild to benefit from the language change and the Recall potions. You just need the mod active.Dracosophy wrote: ↑Mon Nov 11, 2019 8:30 pm I haven't read through more than the first & last pages of this thread, so I apologize if this has already been brought up.
Is it just me, or does this mod sound like it adds many features which might go well in the Temple of Julianos and/or the Mage Guild?
I'm thinking the emphasis on lore, scholarship, & finding things in particular.
RE: Language-skill revamp; I'm all for anything that makes those genuinely useful in the game...
and I'm sure there are tons of different uses we could come up with.
The game generally has a problem with the Mages Guild being the alpha and omega of guilds while all the rest are pretty meh. If you play a non-magic character you should join a temple to buy potions, but that is kind of it. The Thieves Guild and Dark Brotherhood are embarassingly sparse with guild services.
Why does the Mages Guild get everything? Why isn't potions sales moved out to the alchemists? Why aren't thieves guild selling magic items with thieving effects? Why aren't temples giving you holy items and blessings? Why can't The Dark Brotherhood poison your weapons?
Why is potion making so bad?
I could go on ranting. Later ELder Scrolls games suffered more and more from "A mile wide and an inch deep". While Daggerfall is more like "10 miles wide and there's some pitfalls"
Hopefully the Archeologist mod will be a springboard for modders to redesign the existing guilds into something you wold want to join.
Are you me? Anyway, welcome to the forumsDracosophy wrote: ↑Mon Nov 11, 2019 8:30 pm I'm finally at the point/age in my life when I have given up searching/jumping from one new game to the next in search of what I want, and I keep playing my favorite old games, modding them and such, but I am done hoping someone will make my game the way I want it, and am inclined to make it happen myself now...
...so if anyone is looking for ideas, or wants to teach some basic modding to someone... I am great at coming up with ideas, and have a lot of free time, so I could work on something tedious if i get to improve a game I play and learn something at the same time as help a modder [for example].
I've been playing immersive RPG/action/adventure kinds of game, online and single-player for over 25 years now, in addition to consuming tons of classic sci-fi/fantasy media (reading/video mostly, but some table-top as well), so I have a decent idea of what has already been done etc.