A new DFU build is out with the mod hooks needed, so I've now released v0.4 of the mod. This will work with DFU builds #133 or later. Download from here: https://github.com/ajrb/dfunity-mods/re ... ld-0.4.zip
- Completed the purchasing system for locators
- Implement messages when using locator devices
- Add restrictions to locators
- Add avoid death perk
- Make mages guild an enemy faction
Note that the Mages guild will only be an opposed faction if you start a new character with this mod enabled. To update an existing character you would need to find the save folder, open FactionData.txt, search for "Key": 1000
then change the enemy1 value from 0 to 40. This is not really important to do, everything will work without doing this except you will not lose reputation with Mages guild as you gain it with Archaeologists. Note that unfortunately this release doesn't contain the latest 2 quests from Jay due to a git issue on his fork that I'm waiting for him to give me permissions to correct.
I've set the starting price of locator device charges for Field Officers (rank 2) to 4000 gold plus one holy tome or dagger. The price reduces each rank and when you become a Journeyman (rank 6) you no longer require a holy item, just 1200 gold. They're only 400 gold once you reach the highest rank.
For normal combat oriented characters who are not expected to go beyond being a Field rank, and are generally well off, this is intended to keep the locators as occasional use frustration avoiders for dungeons where you cannot find the objective. It should be a decision about whether to use one and incur the cost or not. For poorer less combat oriented characters who rise up the ranks of the guild, the locator should become cheap enough to be used regularly to minimise the combat / avoidance neccessary to reach the objective.
I all cases, the device will ony activate once you have explored a quarter of the dungeon (to 'attune' itself is the in-game rationale) so that dungeon exploration always remains a part of the DFU experience.
These elements need to strike the right balance for various character builds, so please playtest and provide feedback about these regarding balance and effect on gameplay. Thanks.