This is a simple mod that takes the sprites from TEXTURE.186 (Test Big Flats) and replaces the corresponding sprites in TEXTURE.182 (medium Common people). TEXTURE.186 appears to be unused sprites that are slightly higher resolution versions of those found in TEXTURE.182. I was surprised that Daggerfall never implemented these. I suspect that it was due to memory constraints of hardware from the time. You can find many of them at Inns, Mages Guilds, and Fighters guilds.
Update: 6/4/2018, v1.1
This is a small update that changes three sprites to remove stuck pixels. Whatever technique Bethesda used to compress Daggerfalls animations, they didn't do it perfectly. Many animations in the game have pixels "stuck" or "left over" from the previous frames. This update fixes that issue for the sprites included in this pack.
I stated in the known issues that the races on some characters have changed. Now that I have time for modding again, I will be releasing those alternative sprites within the week. I wanted to release this minor update to keep me motivated to work on it!
These sprites are an improvement on their low res counterparts in that they have:
-Noticeably more distinct facial features
-Better shading and dithering
-More textured hair
Before and after shots:
Decompress the .7z archive and place all of the contents of HVSR folder into ...\DaggerfallUnity_Data\StreamingAssets\Textures
If you are using other high res sprite replacers, you'll have to decide which ones you prefer to use.
-Some characters are in a different pose, I MIGHT change some of these.
-Race has changed on some characters, specifically, the Redguard Inn-keep is now Breton. This is just how the sprites were made, but I will release an alternative sprite to make it more faithful to the original game soon.
-There may still be some versions of these sprites that aren't replaced yet, possibly in places like castle Wayrest or Sentinel.
I will fix most of the issues in the near future. Let me know if you find any issues, and have fun!