Daggerfall Unity Quest Pack #1

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d999
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Joined: Sat Aug 03, 2019 3:53 pm

Re: Daggerfall Unity Quest Pack #1

Post by d999 » Fri Aug 09, 2019 3:21 pm

Jay_H wrote:
Fri Aug 09, 2019 2:20 pm
Have you waited out the period?

The key word is "after." The person won't be there before that.
Oh
I see now.
Many thanks.
I have to read notes more carefully.

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Jay_H
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Re: Daggerfall Unity Quest Pack #1

Post by Jay_H » Fri Aug 09, 2019 3:24 pm

No problem :D
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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d999
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Re: Daggerfall Unity Quest Pack #1

Post by d999 » Thu Aug 22, 2019 2:31 am

Quest: JHIM006

I've found the candle (got message).
My companion disappeared (in dungeon).
But quest still active.

How can I finish quest?

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Jay_H
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Re: Daggerfall Unity Quest Pack #1

Post by Jay_H » Thu Aug 22, 2019 2:49 am

It should take care of itself. How long have you been waiting?
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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d999
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Re: Daggerfall Unity Quest Pack #1

Post by d999 » Thu Aug 22, 2019 3:02 am

I've waited long enough.
Travelled and cleared a graveyard after that.

Also after I accepted the quest the dungeon location was hidden. I used console to find it.

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Jay_H
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Re: Daggerfall Unity Quest Pack #1

Post by Jay_H » Thu Aug 22, 2019 3:29 am

Spoiler!
If you chose not to kill him, you get no reward. It'll say:

Code: Select all

Message:  1011
<ce>                "Then I will find some savage creature
<ce>              to do it for me. I thank you for bringing
<ce>               me thus far, even if you could not bear
<ce>                   to kill me. %god watch over you
<ce>                      as you leave this place."
<ce>
<ce>                      _questgiver_ sighs heavily
<ce>                    and hurries into the darkness.

Code: Select all

Message:  1012
<ce>                    You hear an agonizing scream.
<ce>                       It appears the curse has
<ce>                        taken care of itself.
There should be a timer called "death" that starts up when you refuse to kill him.

The reveal action is properly written. It could be a problem with the engine if it didn't appear.
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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d999
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Re: Daggerfall Unity Quest Pack #1

Post by d999 » Thu Aug 22, 2019 4:54 am

https://imgur.com/a/msHU8my

Got 2 messages + gold.
Travel to town.
Still have active quest.
May be it help somehow to debug.

I'll remove the quest with console.

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Jay_H
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Re: Daggerfall Unity Quest Pack #1

Post by Jay_H » Thu Aug 22, 2019 1:54 pm

Ah, you're right! That path was bugged. Thanks for pointing it out. I'll patch it now.
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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