Re: Daggerfall Unity Quest Pack #1
Posted: Wed Feb 06, 2019 12:35 am
by Jay_H
Narf, if you don't repost this over in the Quest Prompt Thread I'm going to forget about it when I most need it. This is for your own good!Narf the Mouse wrote: ↑Fri Jan 25, 2019 4:34 amSpoiler!1) Perhaps guarding a group going on pilgrimage to a shrine, with possible Daedric interference?
2) For a temple-related Commoner quest, guarding someone infected with Lycanthropy to a temple, with a one-to-three-day failure limit (after which, well... ), and the possibility of interference from the clan of lycanthropes who infected them?
3) A particular apparition needs a specific holy item to banish, which as at (shrine, temple, or was lost in dungeon), and you have to return with it. Of course, certain groups might not want it found again...
4) Someone has committed grave sin against their deity. As penance, they must visit three different, randomly-generated (shrines, temples). However, their former fellows do not want them to finish this penance, and are willing to resort to force...
5) Or, related, a vampire hasn't found a cure - However, for living (or close enough) a virtuous life (never drinking blood from people, etc), they have been promised that, as long as they stay at $temple, they will be free from their affliction - not cured, but their vampirism will not affect them there. You must guard them to $temple. Be warned, their former fellows will be after them, to dissuade them, or slay them if they will not be dissuaded.
6) Related to previous quest, a vampire has been peacefully staying under the protection of a temple for (years, decades, centuries). However, (someone they love/a living descendent/a close friend and confidant) has been kidnapped to force them out of that protection. However, having heard of your fame, they are willing to wait X days for you to rescue $Name before going themselves. (This quest and the previous one would be for characters with a high reputation, naturally. )
7) The PC themselves are given a pilgrimage to a shrine, and an item to give to the shrine-keeper. Forces may attempt to steal it. (Not much there, but it could turn into a plot about keeping an important item out of the wrong hands; or just be a quest to visit a shrine).
8) $PCName, this is very unfortunate, but we were going through our archives, and, well, it seems that we have $Item. Yes, the same one that $(shrine, temple) has been looking for, for (years, decades, centuries). Could you do us a favour and run this $Item down, along with this formal apology?
9) As it turns out, one of the members of $Guild is actually a (necromancer, lich, vampire). It's quite embarrassing for them, and also very dangerous, so they came to us for help. (Could turn into #4 or #5).
Anyway, some quest ideas, not all of them about travelling.
Edit: #5 was inspired by a published World's Most Famous Tabletop RPG story I read, when I was young.