Daggerfall Unity Quest Pack #1

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d999
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Re: Daggerfall Unity Quest Pack #1

Post by d999 » Fri Aug 09, 2019 3:21 pm

Jay_H wrote:
Fri Aug 09, 2019 2:20 pm
Have you waited out the period?

The key word is "after." The person won't be there before that.
Oh
I see now.
Many thanks.
I have to read notes more carefully.

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Jay_H
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Re: Daggerfall Unity Quest Pack #1

Post by Jay_H » Fri Aug 09, 2019 3:24 pm

No problem :D

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d999
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Re: Daggerfall Unity Quest Pack #1

Post by d999 » Thu Aug 22, 2019 2:31 am

Quest: JHIM006

I've found the candle (got message).
My companion disappeared (in dungeon).
But quest still active.

How can I finish quest?

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Jay_H
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Re: Daggerfall Unity Quest Pack #1

Post by Jay_H » Thu Aug 22, 2019 2:49 am

It should take care of itself. How long have you been waiting?

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d999
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Re: Daggerfall Unity Quest Pack #1

Post by d999 » Thu Aug 22, 2019 3:02 am

I've waited long enough.
Travelled and cleared a graveyard after that.

Also after I accepted the quest the dungeon location was hidden. I used console to find it.

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Jay_H
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Re: Daggerfall Unity Quest Pack #1

Post by Jay_H » Thu Aug 22, 2019 3:29 am

Spoiler!
If you chose not to kill him, you get no reward. It'll say:

Code: Select all

Message:  1011
<ce>                "Then I will find some savage creature
<ce>              to do it for me. I thank you for bringing
<ce>               me thus far, even if you could not bear
<ce>                   to kill me. %god watch over you
<ce>                      as you leave this place."
<ce>
<ce>                      _questgiver_ sighs heavily
<ce>                    and hurries into the darkness.

Code: Select all

Message:  1012
<ce>                    You hear an agonizing scream.
<ce>                       It appears the curse has
<ce>                        taken care of itself.
There should be a timer called "death" that starts up when you refuse to kill him.

The reveal action is properly written. It could be a problem with the engine if it didn't appear.

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d999
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Re: Daggerfall Unity Quest Pack #1

Post by d999 » Thu Aug 22, 2019 4:54 am

https://imgur.com/a/msHU8my

Got 2 messages + gold.
Travel to town.
Still have active quest.
May be it help somehow to debug.

I'll remove the quest with console.

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Jay_H
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Re: Daggerfall Unity Quest Pack #1

Post by Jay_H » Thu Aug 22, 2019 1:54 pm

Ah, you're right! That path was bugged. Thanks for pointing it out. I'll patch it now.

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d999
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Re: Daggerfall Unity Quest Pack #1

Post by d999 » Sat Aug 24, 2019 4:08 am

Quest: JHIM008

During "_talk2_ task" I found 2 quest items (_organs_) at location instead of 1.

One (false) was in private container. It can be steal.
And I steal it and could not understand why I cannot speak with next quest NPC.

Second (true) quest item was near NPC. I found it later. And then solved quest.

Question: How could it happen 2 identical quest items at same location?

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Jay_H
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Re: Daggerfall Unity Quest Pack #1

Post by Jay_H » Sat Aug 24, 2019 4:13 am

Quest items can't appear in private containers -- as far as I've ever heard :? Did the first item have a green background to it?

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