[MOD] Real Grass 2

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haloterm
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Re: [MOD] Real Grass 2

Post by haloterm » Sun Aug 04, 2019 5:48 pm

Hi,

I noticed that when I go to Orsinium or Wrothgarian mountains, the landscape is snowy (even in spring and summer), but the grass is green (if it's not winter), which looks a bit odd. Is this because Real Grass 2 is just looking at the season, but not the place?

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King of Worms
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Re: [MOD] Real Grass 2

Post by King of Worms » Sun Aug 04, 2019 9:26 pm

I like the desert area coverage!

apprihensivsoul
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Re: [MOD] Real Grass 2

Post by apprihensivsoul » Mon Aug 05, 2019 4:43 am

What are the odds a low-res version could be made? Or how much work would that take. Partially because of processor requirements, on my end, but also because I prefer the vanilla artstyle, and groundcover would add to it if it matched.

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King of Worms
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Re: [MOD] Real Grass 2

Post by King of Worms » Mon Aug 05, 2019 8:15 am

apprihensivsoul wrote:
Mon Aug 05, 2019 4:43 am
What are the odds a low-res version could be made? Or how much work would that take. Partially because of processor requirements, on my end, but also because I prefer the vanilla artstyle, and groundcover would add to it if it matched.
retro mode, tryed that?

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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Mon Aug 05, 2019 12:16 pm

apprihensivsoul wrote:
Mon Aug 05, 2019 4:43 am
What are the odds a low-res version could be made? Or how much work would that take. Partially because of processor requirements, on my end, but also because I prefer the vanilla artstyle, and groundcover would add to it if it matched.
I believe VMblast's textures fits Daggerfall art style, but you can disable them and revert to original textures from Uncanny:

Grass->Realistic: unchecked
Water Plants->Mode: Disabled
Others->Flowers: Disabled
Others->Stones: Disabled

classic_0.png
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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Mon Aug 05, 2019 12:34 pm

King of Worms wrote:
Sun Aug 04, 2019 9:26 pm
I like the desert area coverage!
Thank you. Version 2.5 is available now on first post.


Image
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Lava Croft
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Re: [MOD] Real Grass 2

Post by Lava Croft » Thu Aug 08, 2019 11:25 am

Hi, thank you for your work!

Using the 'Tall Grass' preset results in this, which I believe is due to a combination of the 'non-realistic' textures and having the shader use billboards and maybe the type of texture filtering(?):

Image

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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Sun Aug 11, 2019 7:16 pm

Lava Croft wrote:
Thu Aug 08, 2019 11:25 am
Hi, thank you for your work!

Using the 'Tall Grass' preset results in this, which I believe is due to a combination of the 'non-realistic' textures and having the shader use billboards and maybe the type of texture filtering(?):
This happens because all textures for terrain details are merged into an atlas, which is something i have no control over. I fixed this issue in the past by editing the UV on the grass mesh, but i can't do it for billboards. I'll see if i can work around it by editing textures directly.
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Braggi
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Re: [MOD] Real Grass 2

Post by Braggi » Sun Aug 11, 2019 10:05 pm

Love this mod.

Maybe its the old-skooler in me, but I actually prefer the billboard mode over the 3-D meshes. Fits better with the look of the trees in-game, since I'm not using any enhancements for them.

Has anyone brought up the idea of trying to do the billboard tree foliage using a similar animation method to your grass? Not sure if its possible, but I thought I'd ask.

Anyways - great work! :)

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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Sat Aug 17, 2019 8:31 pm

Version 2.5.1 is available with some minor fixes.
Braggi wrote:
Sun Aug 11, 2019 10:05 pm
Love this mod.

Maybe its the old-skooler in me, but I actually prefer the billboard mode over the 3-D meshes. Fits better with the look of the trees in-game, since I'm not using any enhancements for them.

Has anyone brought up the idea of trying to do the billboard tree foliage using a similar animation method to your grass? Not sure if its possible, but I thought I'd ask.

Anyways - great work! :)
This kind of wind movement look good only for grass. I think it would be a bit weird to see entire trees swinging in the wind; you would expect only leaves to move, not the entire plant as a billboard. ;)
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