[MOD] Real Grass 2
-
- Posts: 32
- Joined: Sat Feb 16, 2019 5:21 am
Re: [MOD] Real Grass 2
Hi,
I noticed that when I go to Orsinium or Wrothgarian mountains, the landscape is snowy (even in spring and summer), but the grass is green (if it's not winter), which looks a bit odd. Is this because Real Grass 2 is just looking at the season, but not the place?
I noticed that when I go to Orsinium or Wrothgarian mountains, the landscape is snowy (even in spring and summer), but the grass is green (if it's not winter), which looks a bit odd. Is this because Real Grass 2 is just looking at the season, but not the place?
- King of Worms
- Posts: 2526
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Real Grass 2
I like the desert area coverage!
-
- Posts: 7
- Joined: Sun Apr 01, 2018 7:53 pm
Re: [MOD] Real Grass 2
What are the odds a low-res version could be made? Or how much work would that take. Partially because of processor requirements, on my end, but also because I prefer the vanilla artstyle, and groundcover would add to it if it matched.
- King of Worms
- Posts: 2526
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Real Grass 2
retro mode, tryed that?apprihensivsoul wrote: ↑Mon Aug 05, 2019 4:43 amWhat are the odds a low-res version could be made? Or how much work would that take. Partially because of processor requirements, on my end, but also because I prefer the vanilla artstyle, and groundcover would add to it if it matched.
- TheLacus
- Posts: 1002
- Joined: Wed Sep 14, 2016 6:22 pm
- Contact:
Re: [MOD] Real Grass 2
I believe VMblast's textures fits Daggerfall art style, but you can disable them and revert to original textures from Uncanny:apprihensivsoul wrote: ↑Mon Aug 05, 2019 4:43 amWhat are the odds a low-res version could be made? Or how much work would that take. Partially because of processor requirements, on my end, but also because I prefer the vanilla artstyle, and groundcover would add to it if it matched.
Grass->Realistic: unchecked
Water Plants->Mode: Disabled
Others->Flowers: Disabled
Others->Stones: Disabled
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
- TheLacus
- Posts: 1002
- Joined: Wed Sep 14, 2016 6:22 pm
- Contact:
Re: [MOD] Real Grass 2
Thank you. Version 2.5 is available now on first post.

Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
-
- Posts: 3
- Joined: Mon Aug 05, 2019 7:57 am
Re: [MOD] Real Grass 2
Hi, thank you for your work!
Using the 'Tall Grass' preset results in this, which I believe is due to a combination of the 'non-realistic' textures and having the shader use billboards and maybe the type of texture filtering(?):

Using the 'Tall Grass' preset results in this, which I believe is due to a combination of the 'non-realistic' textures and having the shader use billboards and maybe the type of texture filtering(?):

- TheLacus
- Posts: 1002
- Joined: Wed Sep 14, 2016 6:22 pm
- Contact:
Re: [MOD] Real Grass 2
This happens because all textures for terrain details are merged into an atlas, which is something i have no control over. I fixed this issue in the past by editing the UV on the grass mesh, but i can't do it for billboards. I'll see if i can work around it by editing textures directly.Lava Croft wrote: ↑Thu Aug 08, 2019 11:25 amHi, thank you for your work!
Using the 'Tall Grass' preset results in this, which I believe is due to a combination of the 'non-realistic' textures and having the shader use billboards and maybe the type of texture filtering(?):
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
-
- Posts: 9
- Joined: Fri Aug 09, 2019 3:50 am
Re: [MOD] Real Grass 2
Love this mod.
Maybe its the old-skooler in me, but I actually prefer the billboard mode over the 3-D meshes. Fits better with the look of the trees in-game, since I'm not using any enhancements for them.
Has anyone brought up the idea of trying to do the billboard tree foliage using a similar animation method to your grass? Not sure if its possible, but I thought I'd ask.
Anyways - great work!
Maybe its the old-skooler in me, but I actually prefer the billboard mode over the 3-D meshes. Fits better with the look of the trees in-game, since I'm not using any enhancements for them.
Has anyone brought up the idea of trying to do the billboard tree foliage using a similar animation method to your grass? Not sure if its possible, but I thought I'd ask.
Anyways - great work!

- TheLacus
- Posts: 1002
- Joined: Wed Sep 14, 2016 6:22 pm
- Contact:
Re: [MOD] Real Grass 2
Version 2.5.1 is available with some minor fixes.

This kind of wind movement look good only for grass. I think it would be a bit weird to see entire trees swinging in the wind; you would expect only leaves to move, not the entire plant as a billboard.Braggi wrote: ↑Sun Aug 11, 2019 10:05 pmLove this mod.
Maybe its the old-skooler in me, but I actually prefer the billboard mode over the 3-D meshes. Fits better with the look of the trees in-game, since I'm not using any enhancements for them.
Has anyone brought up the idea of trying to do the billboard tree foliage using a similar animation method to your grass? Not sure if its possible, but I thought I'd ask.
Anyways - great work!![]()

Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.