[MOD] Real Grass 2

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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Mon Jun 04, 2018 2:24 pm

Image
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If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Nystul
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Re: [MOD] Real Grass 2

Post by Nystul » Mon Jun 04, 2018 3:34 pm

Wow Beautiful

Mike
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Re: [MOD] Real Grass 2

Post by Mike » Mon Jun 04, 2018 4:45 pm

Are those dragonflies/butterflies/fireflies etc. going to be new in the next version (I assume as optional settings in the mod startup menu)? Very nice!
Last edited by Mike on Mon Jun 04, 2018 5:36 pm, edited 1 time in total.

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Hazelnut
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Re: [MOD] Real Grass 2

Post by Hazelnut » Mon Jun 04, 2018 5:07 pm

Looks stunning, and adds so much atmosphere. How you get things to look so seamless and like they just belong amazes me...

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Kamer
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Re: [MOD] Real Grass 2

Post by Kamer » Mon Jun 04, 2018 8:42 pm

Curious to see this in motion. Will there be an option to toggle it on/off?

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Interkarma
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Re: [MOD] Real Grass 2

Post by Interkarma » Mon Jun 04, 2018 8:51 pm

Simply wonderful, I can't wait to pay with this. :)

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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Mon Jun 04, 2018 10:13 pm

Thank you all. It will be optional, and if you get too near to bees and other aggressive insects they will sting you. Do not expect any advanced combat, but i think it's quite fun to swing a weapon in the air and see the bees fly away :lol:
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

Mike
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Re: [MOD] Real Grass 2

Post by Mike » Mon Jun 04, 2018 10:18 pm

Ha, bee stings - very clever! A great mod keeps getting better.

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Interkarma
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Re: [MOD] Real Grass 2

Post by Interkarma » Mon Jun 04, 2018 10:22 pm

I now see an opportunity for an "allergic to bees" disadvantage on the custom class creator. :lol:

Mike
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Re: [MOD] Real Grass 2

Post by Mike » Mon Jun 04, 2018 10:24 pm

...which will decrease the level-up difficulty slider by 1000.

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