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Re: [MOD] Real Grass 2

Posted: Mon Jun 04, 2018 4:45 pm
by mikeprichard
Are those dragonflies/butterflies/fireflies etc. going to be new in the next version (I assume as optional settings in the mod startup menu)? Very nice!

Re: [MOD] Real Grass 2

Posted: Mon Jun 04, 2018 5:07 pm
by Hazelnut
Looks stunning, and adds so much atmosphere. How you get things to look so seamless and like they just belong amazes me...

Re: [MOD] Real Grass 2

Posted: Mon Jun 04, 2018 8:42 pm
by Kamer
Curious to see this in motion. Will there be an option to toggle it on/off?

Re: [MOD] Real Grass 2

Posted: Mon Jun 04, 2018 8:51 pm
by Interkarma
Simply wonderful, I can't wait to pay with this. :)

Re: [MOD] Real Grass 2

Posted: Mon Jun 04, 2018 10:13 pm
by TheLacus
Thank you all. It will be optional, and if you get too near to bees and other aggressive insects they will sting you. Do not expect any advanced combat, but i think it's quite fun to swing a weapon in the air and see the bees fly away

Re: [MOD] Real Grass 2

Posted: Mon Jun 04, 2018 10:18 pm
by mikeprichard
Ha, bee stings - very clever! A great mod keeps getting better.

Re: [MOD] Real Grass 2

Posted: Mon Jun 04, 2018 10:22 pm
by Interkarma
I now see an opportunity for an "allergic to bees" disadvantage on the custom class creator. :lol:

Re: [MOD] Real Grass 2

Posted: Mon Jun 04, 2018 10:24 pm
by mikeprichard
...which will decrease the level-up difficulty slider by 1000.

Re: [MOD] Real Grass 2

Posted: Mon Jun 04, 2018 10:26 pm
by Interkarma
And if you get stung, you die and your whole save game is deleted. I like where this is going.

Re: [MOD] Real Grass 2

Posted: Mon Jun 04, 2018 10:33 pm
by mikeprichard
Ha, Beesting Mode = Ironman Mode x 1000000. Modded games from 1996 are the most hardcore-est.