I was showing him that crops were not working, and the sky just happend to be there.Interkarma wrote: ↑Mon Jul 02, 2018 9:19 pm Hey mate, please take a minute to check the release notes, as this is a known issue. Enhanced Sky is also an unrelated mod to Real Grass, and is made by a different person who no longer frequents the forums.
Nystul is working on a replacement update for Enhanced Sky, which you'll find in the appropriate topic. Nystul has posted an in-progress test version you can download from here (bottom post on that page).Enhanced Sky is probably the main mod known not to work with this new version. You will just see a pink background instead of the sky.
[MOD] Real Grass 2
- Midknightprince
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Re: [MOD] Real Grass 2
Check out my YouTube Channel!
- TheLacus
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Re: [MOD] Real Grass 2
Aren't they being harvested? Note that graphic is unaltered.
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- Midknightprince
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Re: [MOD] Real Grass 2
Ok, this is actually insanely cool.....
I have the latest build of unity, all the mods are current (crops 0.2), and the crops still aren't showing up, however, KingofWorms sprites for the crops are showing up, and I can harvest them.
So maybe those flats are replacing them somehow, I don't even know.
But it is pretty sweet.
I went and took all the crop sprites out, still nothing.
But harvesting the sprites works, and they do respawn.
Check out my YouTube Channel!
- TheLacus
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Re: [MOD] Real Grass 2
It works as intended then. As i said, graphic is unaltered. If you install a texture pack, it affects billboard graphics but not harvesting functionality.Midknightprince wrote: ↑Sun Jul 15, 2018 11:51 pmOk, this is actually insanely cool.....
I have the latest build of unity, all the mods are current (crops 0.2), and the crops still aren't showing up, however, KingofWorms sprites for the crops are showing up, and I can harvest them.
So maybe those flats are replacing them somehow, I don't even know.
But it is pretty sweet.
I went and took all the crop sprites out, still nothing.
But harvesting the sprites works, and they do respawn.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
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Github Issues - Submit a bug report for the game, including the mod system.
- Midknightprince
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Re: [MOD] Real Grass 2
I like that, thanks for heads upTheLacus wrote: ↑Mon Jul 16, 2018 1:17 pmIt works as intended then. As i said, graphic is unaltered. If you install a texture pack, it affects billboard graphics but not harvesting functionality.Midknightprince wrote: ↑Sun Jul 15, 2018 11:51 pmOk, this is actually insanely cool.....
I have the latest build of unity, all the mods are current (crops 0.2), and the crops still aren't showing up, however, KingofWorms sprites for the crops are showing up, and I can harvest them.
So maybe those flats are replacing them somehow, I don't even know.
But it is pretty sweet.
I went and took all the crop sprites out, still nothing.
But harvesting the sprites works, and they do respawn.
Check out my YouTube Channel!
- TheLacus
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Re: [MOD] Real Grass 2
Some screenshots from a WIP build with new awesome textures by VMblast!






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- VMblast
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Re: [MOD] Real Grass 2
Awesome stuff. Keep the MOD rollin! 

- Bender
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Re: [MOD] Real Grass 2
Been a long time since I posted. So much as changed. Amazing work on this mod. looks great. I'm having a small problem though and was wondering if anyone could help. All the grass flashes in a checkerboard pattern as I walk around. the pattern changes from light greens to dark greens and effects all foliage added by the mod. Any idea on how to fix this would be greatly appreciated. I"m running windows 10 with a geforce gtx 970 with updated drivers.
EDIT due to stupidity: I figured it out, I had legacy deffered rendering enabled. Disabled it and all works fine.
EDIT due to stupidity: I figured it out, I had legacy deffered rendering enabled. Disabled it and all works fine.
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- TheLacus
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Re: [MOD] Real Grass 2
Glad you found the issue! I'll see if i can do something, otherwise i'll put a warning in the readme.
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