[MOD] Real Grass 2

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Midknightprince
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Re: [MOD] Real Grass 2

Post by Midknightprince » Sat Jul 14, 2018 2:11 am

Interkarma wrote:
Mon Jul 02, 2018 9:19 pm
Hey mate, please take a minute to check the release notes, as this is a known issue. Enhanced Sky is also an unrelated mod to Real Grass, and is made by a different person who no longer frequents the forums. :)
Enhanced Sky is probably the main mod known not to work with this new version. You will just see a pink background instead of the sky.
Nystul is working on a replacement update for Enhanced Sky, which you'll find in the appropriate topic. Nystul has posted an in-progress test version you can download from here (bottom post on that page).
I was showing him that crops were not working, and the sky just happend to be there.
Check out my YouTube Channel!

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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Sat Jul 14, 2018 11:48 am

Aren't they being harvested? Note that graphic is unaltered.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Midknightprince
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Re: [MOD] Real Grass 2

Post by Midknightprince » Sun Jul 15, 2018 11:51 pm

TheLacus wrote:
Sat Jul 14, 2018 11:48 am
Aren't they being harvested? Note that graphic is unaltered.
Ok, this is actually insanely cool.....
I have the latest build of unity, all the mods are current (crops 0.2), and the crops still aren't showing up, however, KingofWorms sprites for the crops are showing up, and I can harvest them.
So maybe those flats are replacing them somehow, I don't even know.
But it is pretty sweet.

I went and took all the crop sprites out, still nothing.
But harvesting the sprites works, and they do respawn.
Check out my YouTube Channel!

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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Mon Jul 16, 2018 1:17 pm

Midknightprince wrote:
Sun Jul 15, 2018 11:51 pm
TheLacus wrote:
Sat Jul 14, 2018 11:48 am
Aren't they being harvested? Note that graphic is unaltered.
Ok, this is actually insanely cool.....
I have the latest build of unity, all the mods are current (crops 0.2), and the crops still aren't showing up, however, KingofWorms sprites for the crops are showing up, and I can harvest them.
So maybe those flats are replacing them somehow, I don't even know.
But it is pretty sweet.

I went and took all the crop sprites out, still nothing.
But harvesting the sprites works, and they do respawn.
It works as intended then. As i said, graphic is unaltered. If you install a texture pack, it affects billboard graphics but not harvesting functionality.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Midknightprince
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Re: [MOD] Real Grass 2

Post by Midknightprince » Mon Jul 16, 2018 6:09 pm

TheLacus wrote:
Mon Jul 16, 2018 1:17 pm
Midknightprince wrote:
Sun Jul 15, 2018 11:51 pm
TheLacus wrote:
Sat Jul 14, 2018 11:48 am
Aren't they being harvested? Note that graphic is unaltered.
Ok, this is actually insanely cool.....
I have the latest build of unity, all the mods are current (crops 0.2), and the crops still aren't showing up, however, KingofWorms sprites for the crops are showing up, and I can harvest them.
So maybe those flats are replacing them somehow, I don't even know.
But it is pretty sweet.

I went and took all the crop sprites out, still nothing.
But harvesting the sprites works, and they do respawn.
It works as intended then. As i said, graphic is unaltered. If you install a texture pack, it affects billboard graphics but not harvesting functionality.
I like that, thanks for heads up
Check out my YouTube Channel!

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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Fri Oct 19, 2018 4:39 pm

Some screenshots from a WIP build with new awesome textures by VMblast!

Image
Image
Image
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Interkarma
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Re: [MOD] Real Grass 2

Post by Interkarma » Fri Oct 19, 2018 6:23 pm

Just lovely. :)

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VMblast
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Re: [MOD] Real Grass 2

Post by VMblast » Sat Oct 20, 2018 9:04 pm

Awesome stuff. Keep the MOD rollin! :)

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Bender
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Re: [MOD] Real Grass 2

Post by Bender » Sat Oct 27, 2018 4:31 am

Been a long time since I posted. So much as changed. Amazing work on this mod. looks great. I'm having a small problem though and was wondering if anyone could help. All the grass flashes in a checkerboard pattern as I walk around. the pattern changes from light greens to dark greens and effects all foliage added by the mod. Any idea on how to fix this would be greatly appreciated. I"m running windows 10 with a geforce gtx 970 with updated drivers.

EDIT due to stupidity: I figured it out, I had legacy deffered rendering enabled. Disabled it and all works fine.
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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Tue Nov 06, 2018 10:02 pm

Bender wrote:
Sat Oct 27, 2018 4:31 am
EDIT due to stupidity: I figured it out, I had legacy deffered rendering enabled. Disabled it and all works fine.
Glad you found the issue! I'll see if i can do something, otherwise i'll put a warning in the readme.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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