0.7.65: Wilderness enemies can't chase into new zones, disappear [RESOLVED]

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BansheeXYZ
Posts: 268
Joined: Fri Oct 23, 2015 8:19 pm

0.7.65: Wilderness enemies can't chase into new zones, disappear [RESOLVED]

Post by BansheeXYZ » Thu Mar 21, 2019 2:15 pm

Save attached. Go up the hill and watch the pursuing bear disappear. If you go back into his zone, he reappears.
SAVE29.zip
(153.34 KiB) Downloaded 5 times

BansheeXYZ
Posts: 268
Joined: Fri Oct 23, 2015 8:19 pm

Re: 0.7.65: Wilderness enemies can't chase into new zones, disappear

Post by BansheeXYZ » Mon Mar 25, 2019 8:28 pm

I just realized that you can't save this bug. The bear doesn't disappear from loading the save.

Instead, I recommend just camping in the woods and backing away until you see it happen.

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Interkarma
Posts: 4104
Joined: Sun Mar 22, 2015 1:51 am

Re: 0.7.65: Wilderness enemies can't chase into new zones, disappear

Post by Interkarma » Mon Mar 25, 2019 9:47 pm

Thanks for the report. I'm fairly certain this will be related to floating origin not correctly repositioning those game objects. It's likely the same cause behind other reports of flying enemies and loot piles.

Edit: I've found the cause. Will fix soon. :)

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Interkarma
Posts: 4104
Joined: Sun Mar 22, 2015 1:51 am

Re: 0.7.65: Wilderness enemies can't chase into new zones, disappear

Post by Interkarma » Tue Mar 26, 2019 10:35 pm

From next builds, wilderness enemies will be correctly parented to StreamingTarget so they are evaluated during floating origin shifts.

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