OSX All Builds: Water Textures everywhere [GPU doesn't meet minimum spec]

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pango
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Re: OSX All Builds: Water Textures everywhere [GPU doesn't meet minimum spec]

Post by pango »

Interesting, I watched recently some streamer that had incorrect terrain textures, I was suspecting a broken classic Daggerfall install, and just now I stumble on this thread that probably explains this very problem...
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Interkarma
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Re: OSX All Builds: Water Textures everywhere [GPU doesn't meet minimum spec]

Post by Interkarma »

Yeah, it seems to be another precision issue in how the integrated GPU is handling red channel of input tilemap texture where index is stored. I also discovered that linear colour space and premultiplied alpha cause a similar problem.

As of 0.8, I switched channels to use alpha itself for storing tilemap index. This makes the shader forward compatible with future change to linear colour space. I wonder if this also resolves the original problem with some of those older integrated GPUs.

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pango
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Re: OSX All Builds: Water Textures everywhere [GPU doesn't meet minimum spec]

Post by pango »

The streamer confirmed using integrated graphics, even if he was unable to determine the exact GPU.
Also, he's using 0.8.2, so the answer to your last question may be negative.
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