Build #122 - Oops! Tell Mark now! [CLOSED]

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mikeprichard
Posts: 1037
Joined: Sun Feb 19, 2017 6:49 pm

Re: Build #122 - Oops! Tell Mark now!

Post by mikeprichard »

A part of me is almost sad to see these bugs get fixed. They're pretty zany. I feel like we should at least tell Mark first.

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Nystul
Posts: 1501
Joined: Mon Mar 23, 2015 8:31 am

Re: Build #122 - Oops! Tell Mark now!

Post by Nystul »

King of Worms wrote: Wed Sep 05, 2018 12:04 am Hi, Im glad it was helpful! Yes, it was just a huge mess :) in orsinium, that ork has a correct portrait. Scourg barrow - not tested yet, as im not sure how to open that gate leading to KoWs lair :/ i can retry that and check it tomorrow! And the covens. Thanks for this bugfixing Nystul!
can also check - not to hard to get there once you know the way :)
Mike wrote: Wed Sep 05, 2018 12:50 am A part of me is almost sad to see these bugs get fixed. They're pretty zany. I feel like we should at least tell Mark first.
well he might be angry yeah

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Build #122 - Oops! Tell Mark now! [CLOSED]

Post by Interkarma »

This hasn't been seen or reported in some time since Nystul's last round of fixes. I feel comfortable closing this one for now. Will reopen if anyone spots another one of these.

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