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Build #127: Painting item type gives bad values [RESOLVED]

Posted: Wed Aug 22, 2018 12:19 pm
by BansheeXYZ
Found some paintings in a crate.

Image
SAVE8.zip
(171.51 KiB) Downloaded 104 times

Re: Build #127: Painting item type gives bad values

Posted: Wed Aug 22, 2018 10:16 pm
by Hazelnut
Looks like one for me, will take a look when I get back in a couple of weeks.

Re: Build #127: Painting item type gives bad values

Posted: Fri Sep 07, 2018 7:08 pm
by Hazelnut
Could I request a savegame with one (or preferably more) paintings in the players posession or in a nearby container please. DFU or classic, either is fine - both is even better.

Thanks. :)

Re: Build #127: Painting item type gives bad values

Posted: Sat Sep 08, 2018 6:40 am
by BansheeXYZ
Hazelnut wrote: Fri Sep 07, 2018 7:08 pm Could I request a savegame with one (or preferably more) paintings in the players posession or in a nearby container please. DFU or classic, either is fine - both is even better.

Thanks. :)
There's an attachment in the first post. Can you see it?

Re: Build #127: Painting item type gives bad values

Posted: Sat Sep 08, 2018 9:20 am
by Hazelnut
Haha, I am getting old... yeah I see it now.

Re: Build #127: Painting item type gives bad values

Posted: Sat Sep 08, 2018 1:19 pm
by R.D.
Here's a classic save with a painting.

Re: Build #127: Painting item type gives bad values

Posted: Mon Sep 10, 2018 1:16 pm
by Hazelnut
Assuming I'm not just missing them due to old age :roll:, it would be very helpful to have more classic saves with paintings. I'm trying to figure out how the messages are indexed in RSC file, which is something that has not become apparent from reverse engineering code.

EDIT: No longer needed.

Re: Build #127: Painting item type gives bad values

Posted: Sat Sep 15, 2018 4:33 pm
by Hazelnut
This is now implemented and will be working in the next build.