Build #127: Painting item type gives bad values [RESOLVED]

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BansheeXYZ
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Build #127: Painting item type gives bad values [RESOLVED]

Post by BansheeXYZ »

Found some paintings in a crate.

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Hazelnut
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Re: Build #127: Painting item type gives bad values

Post by Hazelnut »

Looks like one for me, will take a look when I get back in a couple of weeks.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Hazelnut
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Re: Build #127: Painting item type gives bad values

Post by Hazelnut »

Could I request a savegame with one (or preferably more) paintings in the players posession or in a nearby container please. DFU or classic, either is fine - both is even better.

Thanks. :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

BansheeXYZ
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Re: Build #127: Painting item type gives bad values

Post by BansheeXYZ »

Hazelnut wrote: Fri Sep 07, 2018 7:08 pm Could I request a savegame with one (or preferably more) paintings in the players posession or in a nearby container please. DFU or classic, either is fine - both is even better.

Thanks. :)
There's an attachment in the first post. Can you see it?

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Hazelnut
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Re: Build #127: Painting item type gives bad values

Post by Hazelnut »

Haha, I am getting old... yeah I see it now.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

R.D.
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Re: Build #127: Painting item type gives bad values

Post by R.D. »

Here's a classic save with a painting.
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Hazelnut
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Re: Build #127: Painting item type gives bad values

Post by Hazelnut »

Assuming I'm not just missing them due to old age :roll:, it would be very helpful to have more classic saves with paintings. I'm trying to figure out how the messages are indexed in RSC file, which is something that has not become apparent from reverse engineering code.

EDIT: No longer needed.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Hazelnut
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Re: Build #127: Painting item type gives bad values

Post by Hazelnut »

This is now implemented and will be working in the next build.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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