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Windows #127 - Pacifying enemies through walls at significant distance [CLOSED]

Posted: Fri Aug 24, 2018 10:46 am
by luppolo
Like title says, I'm pacifying enemies far away from me without los, to reproduce just keep reloading the game.
Honestly I never had it happen at all in the original game so I don't know at which distance it's supposed to trigger but it doesn't seem correct like this.
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Re: Windows #127 - Pacifying enemies through walls at significant distance

Posted: Sat Aug 25, 2018 10:02 am
by R.D.
In the original game the pacification attempt doesn't happen until an enemy is instantiated, at about 768 Daggerfall distance units from the player (around the length of a typical dungeon room or so). Right now in DF Unity it happens as soon as an enemy detects the player (which can happen through walls if the player fails a stealth check, same as classic), which can currently happen from as far as 1024 Daggerfall distance units (there is a PR waiting that would reduce this to 768).
Honestly I never had it happen at all in the original game
The original game does not have the "Pacified -- using -- skill" text popup, so you might not have noticed, and the chance of pacifying is lower than it is in DF Unity right now.

Re: Windows #127 - Pacifying enemies through walls at significant distance

Posted: Mon Sep 03, 2018 4:00 pm
by Hazelnut
R.D. wrote: Sat Aug 25, 2018 10:02 am In the original game the pacification attempt doesn't happen until an enemy is instantiated, at about 768 Daggerfall distance units from the player (around the length of a typical dungeon room or so). Right now in DF Unity it happens as soon as an enemy detects the player (which can happen through walls if the player fails a stealth check, same as classic), which can currently happen from as far as 1024 Daggerfall distance units (there is a PR waiting that would reduce this to 768).
Honestly I never had it happen at all in the original game
The original game does not have the "Pacified -- using -- skill" text popup, so you might not have noticed, and the chance of pacifying is lower than it is in DF Unity right now.
I thought I had returned the chance to be the same as classic. My modified formula is now in the Archaeologist mod only.

Re: Windows #127 - Pacifying enemies through walls at significant distance

Posted: Thu Sep 06, 2018 12:47 pm
by R.D.
I thought I had returned the chance to be the same as classic. My modified formula is now in the Archaeologist mod only.
I thought I looked at it and it was still somewhat different, but I'll recheck it later and get back to you, submit a PR or something. Right now I have other things I want to work on, though.