Windows/64 #50 (#127) Trees in fog not influenced by it (rendered normaly) [RESOLVED]

Locked
User avatar
VMblast
Posts: 520
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Windows/64 #50 (#127) Trees in fog not influenced by it (rendered normaly) [RESOLVED]

Post by VMblast »

In fogy weather trees flora has not been rendered with fog effect (it is excluded from it for some reason).

Image




PS - MODs were on except mountains/hills + super Textures pack 3.0
Image

User avatar
Midknightprince
Posts: 1324
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Windows/64 #50 (#127) Trees in fog not influenced by it (rendered normaly)

Post by Midknightprince »

Enhanced sky..
I reported this somewhere awhile back..
Its just foggy days, it makes the trees VERY bold, and its not the sptlrites, already checked..its enhanced sky..
Check out my YouTube Channel!

User avatar
pango
Posts: 3359
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Windows/64 #50 (#127) Trees in fog not influenced by it (rendered normaly)

Post by pango »

Does it still happen?
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Interkarma
Posts: 7247
Joined: Sun Mar 22, 2015 1:51 am

Re: Windows/64 #50 (#127) Trees in fog not influenced by it (rendered normaly)

Post by Interkarma »

This one should be fixed in Jan 19 builds and later. The problem was Unity stripping fog shaders from builds because it didn't know we were switching shaders on the fly. Fix was in this commit.

https://github.com/Interkarma/daggerfal ... 320e2ba10c


I'll close for now. Thanks for checking Pango. :)

User avatar
Midknightprince
Posts: 1324
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Windows/64 #50 (#127) Trees in fog not influenced by it (rendered normaly)

Post by Midknightprince »

pango wrote: Sun Jan 20, 2019 12:16 am Does it still happen?
I can confirm this one has been fixed.
Thank you !
Check out my YouTube Channel!

Locked