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Build #137 - Quest N0B10Y03 "Guard the Mages Guild" enemies not spawning during 0:00 to 3:00 [RESOLVED]

Posted: Wed Oct 17, 2018 9:01 pm
by johnwax
You solved this for the 64 bit build. I run it under Windows 7, 32 bit. For both the guard the mages guild and guard the mage quests, no thieves/assassins show up. I assume (hope!) that a similar fix can be made for us 32 bit players. BTW thanks for this redo of a great game!!

Re: 32 bit - Guard the mages guild quest broken

Posted: Wed Oct 17, 2018 9:05 pm
by Jay_H
Welcome to the forums! :)

I don't believe the bit version should alter how this works. I can try to run this when I get a chance. In the meantime, any more feedback you can provide via the "Providing Good Feedback" section of the bug posting guidelines will help too.

Build #137 - Quest N0B10Y03 "Guard the Mages Guild" enemies not spawning during 0:00 to 3:00

Posted: Wed Oct 17, 2018 9:14 pm
by Interkarma
Thank you for your report. I can confirm the guards aren't spawning in N0B10Y03 during the allocated time window in build #137.

The task S.03 is running so guards should spawn. I'll take a look when I can.

Re: Build #137 - Quest N0B10Y03 "Guard the Mages Guild" enemies not spawning during 0:00 to 3:00

Posted: Fri Nov 02, 2018 6:24 pm
by johnwax
#138 X32 - With the 138 build and the new quest pack, I tried a Guard the Mage quest. This time the assassins showed up on cue, but when I loitered some more, no one came to give me the magic item reward. Also, the guild quest giver ignores me. I haven't tried a Guard the Guild quest yet, but it will probably b e the same. So, part of the quest is fixed, now my PC just needs to get paid :D

Re: Build #137 - Quest N0B10Y03 "Guard the Mages Guild" enemies not spawning during 0:00 to 3:00

Posted: Wed Nov 21, 2018 11:31 am
by Interkarma
This issue was due to how Mages Guilds (magery) was being selected by Place resource. I have fixed this issue and added extended support so that other specific guild halls can be used for quests. Local/Remote Place resource now supports Mages Guild (magery), Fighters Guild (fighters) and Any Guild Hall (guildhall).

I have now played through N0B10Y03 multiple times successfully, this one appears to be fixed. Only remaining issue with that quest now should be corpse cleanup on quest completion.