Dev build/Linux: negative fast travel costs when owning a ship [RESOLVED]

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pango
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Dev build/Linux: negative fast travel costs when owning a ship [RESOLVED]

Post by pango »

When you own a ship, it becomes possible to get negative prices by doing long enough, mostly by ocean, reckless fast travel by ship.
Image
I think it comes from

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travelTimeInHours - pixelsTraveledOnOcean
becoming negative as time travel grows by 51/2 minutes per ocean pixel only. In theory it may happen with cautious traveling too since 51 minutes is also under 1 hour.
That's a known bug in Daggerfall classic also.
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R.D.
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Joined: Fri Oct 07, 2016 10:41 am

Re: Dev build/Linux: negative fast travel costs when owning a ship

Post by R.D. »

Sounds like an easy fix. I'll look into it, thanks.

R.D.
Posts: 379
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Re: Dev build/Linux: negative fast travel costs when owning a ship

Post by R.D. »

This is resolved now.

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