Build #138: Log-based fast travel not always working [CLOSED]

Locked
BansheeXYZ
Posts: 555
Joined: Fri Oct 23, 2015 8:19 pm

Build #138: Log-based fast travel not always working [CLOSED]

Post by BansheeXYZ »

This new feature is pretty cool, but I just got a quest where clicking on the city/town does nothing. In this case it was a duel quest for a merchant, and the location was "The Rusty Ogre Lodge" in Daggerfall. Clicking on that text does nothing. If you need a save, I'll provide one.

Zofonik
Posts: 8
Joined: Sun Oct 21, 2018 6:33 pm

Re: Build #138: Log-based fast travel not always working

Post by Zofonik »

Its a great feature but I had the same with the Perpectual quest JHPQ009. It also failed to parse and appear in my log when i actually got to the npc manually so i had to abandon it. Seems ok on vanilla quests so far.

User avatar
Hazelnut
Posts: 3016
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Build #138: Log-based fast travel not always working

Post by Hazelnut »

A save would be helpful, but it depends on the quest. The system only provides the shortcut for a single destination and it must be the last one that the quest uses. It's not meant to remove the need to find locations, just take some of the frustration and tediousness out of having to remember and type every weird dungeon name you get sent to.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Locked