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Re: Build #138: Walking over rats

Posted: Sun Mar 03, 2019 11:18 am
by ifkopifko
Ah, did not expect that. :-D

So, is it possible to make the top of it with a slope angle, which not possible to walk?

Re: Build #138: Walking over rats

Posted: Sun Mar 03, 2019 5:42 pm
by R.D.
Also, rats can walk over rats; So you can get attacked by a tower of two rats
There used to be a fix specifically in for this (the AvoidEnemies() method in EnemyMotor.cs), but I removed it a while ago because when I had put in object avoidance, I thought it had become redundant to test specifically for other enemies (rather than for any obstacles, including other enemies, as is done now). But maybe the obstacle avoidance isn't good enough or there is a mistake somewhere allowing rats to get on each other.

Re: Build #138: Walking over rats

Posted: Fri Apr 12, 2019 4:20 pm
by R.D.
Should be resolved now.