Build #138: [Asset-Injection] Town npcs flickering [IMPLEMENTATION CHANGED]
Posted: Thu Nov 01, 2018 9:50 pm
I realized this one wasn't reported here so i'm making a post to have a single place for discussion.
Issue
Materials for mobile billboards in towns exhibits "flickering" behaviour.
How to reproduce
Disable texture compression.
Issue
Materials for mobile billboards in towns exhibits "flickering" behaviour.
How to reproduce
- Provide texture replacement for moving npcs (loose files)
- Enable texture compression (DXT5)
- Travel to a town location
- Mipmaps count suggests that mipmaps are apparently generated as requested.
- Dungeon enemies and static npcs are not affected because atlas is not used for modded textures, in order to support higher resolutions. Npcs use atlas with a max 4096x4096 size in order to balance quality and performance.
Disable texture compression.