Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up [RESOLVED]

Locked
User avatar
Magicono43
Posts: 1141
Joined: Tue Nov 06, 2018 7:06 am

Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up [RESOLVED]

Post by Magicono43 »

Health does update the proper amount in the Character Info Menu, but until one rests or heals after leveling up, the HUD does not update to show the health being increased.

User avatar
Jay_H
Posts: 4070
Joined: Tue Aug 25, 2015 1:54 am
Contact:

Re: Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up

Post by Jay_H »

Welcome to the forums! :)

This matches classic, yes? In classic when you level up, your max health increases immediately but not your current health. Is this what you're referring to?

User avatar
Magicono43
Posts: 1141
Joined: Tue Nov 06, 2018 7:06 am

Re: Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up

Post by Magicono43 »

Negative, I know what you are talking about though.

It is working normally in terms of the actual health value, but the HUD does not seem to update after leveling up to show that you are not actually at your new health value. Like the health bar on the HUD says you are at max health, when you are not actually.

This is a pretty minor bug, I just noticed it, I figure this would be one of those just add an update HUD line of code right after confirming a level up or something sort of fixes.

BansheeXYZ
Posts: 555
Joined: Fri Oct 23, 2015 8:19 pm

Re: Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up

Post by BansheeXYZ »

Magicono43 wrote: Fri Nov 09, 2018 3:10 pm Negative, I know what you are talking about though.

It is working normally in terms of the actual health value, but the HUD does not seem to update after leveling up to show that you are not actually at your new health value. Like the health bar on the HUD says you are at max health, when you are not actually.

This is a pretty minor bug, I just noticed it, I figure this would be one of those just add an update HUD line of code right after confirming a level up or something sort of fixes.
So, for example, if your char is at 30/30, levels up to 30/60, the hud bar will show as 100% bar when it should show as 50%?

User avatar
Magicono43
Posts: 1141
Joined: Tue Nov 06, 2018 7:06 am

Re: Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up

Post by Magicono43 »

Yes, exactly that. This is what I noticed from getting to level 1-2 in Privateers Hold.

User avatar
BlueBolt
Posts: 17
Joined: Tue May 01, 2018 11:13 pm

Re: Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up

Post by BlueBolt »

Magicono43 wrote: Fri Nov 09, 2018 3:10 pm Negative, I know what you are talking about though.

It is working normally in terms of the actual health value, but the HUD does not seem to update after leveling up to show that you are not actually at your new health value. Like the health bar on the HUD says you are at max health, when you are not actually.

This is a pretty minor bug, I just noticed it, I figure this would be one of those just add an update HUD line of code right after confirming a level up or something sort of fixes.
I think I found a bug similar to this but with magicka. I saved before resting to restore my magicka, and when I reloaded my save after resting, the HUD showed I had full magicka, but I actually wasn't.

User avatar
Interkarma
Posts: 7243
Joined: Sun Mar 22, 2015 1:51 am

Re: Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up

Post by Interkarma »

I just merged a fix from Hazelnut for this one.

User avatar
Magicono43
Posts: 1141
Joined: Tue Nov 06, 2018 7:06 am

Re: Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up [RESOLVED]

Post by Magicono43 »

Yeah I saw that on the commits list, thanks for fixing even the trivial reports :P

Locked