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Texture mapping bugs [DUPLICATE]

Posted: Sat Dec 08, 2018 2:17 pm
by Ferital
There is a problem with some tavern pillar textures UV coordinates. I used the last Unity build from November 2018, with no mods enabled.

To see this go the King's Fairy in Daggerfall.

DFUnity:
DFU_Tavern.png
DFU_Tavern.png (761.91 KiB) Viewed 1908 times
Classic:
DFClassic_Tavern.png
DFClassic_Tavern.png (37.7 KiB) Viewed 1908 times

Re: Bad tavern pillar textures mapping

Posted: Sat Feb 02, 2019 2:47 pm
by Ferital
Another texture mapping problem, this time in a dungeon room. I checked against classic to be sure this wasn't a problem with the original UV coordinates.
DFU-Ruins of the old Hawkston Shack.png
DFU-Ruins of the old Hawkston Shack.png (577.83 KiB) Viewed 1793 times
The room is quite common, I attached a DFU savegame whith a character in the location where I saw the problem.
save.zip
(119.49 KiB) Downloaded 109 times

Re: Texture mapping bugs

Posted: Wed Feb 06, 2019 12:31 am
by pango
More stretched textures

Re: Texture mapping bugs

Posted: Wed Feb 06, 2019 1:46 am
by Interkarma
This one is a duplicate of this report. The same UV conversion issue is behind the stretching and repeating textures (except where problem is also present in classic).

At this time, I don't have a more reliable method of converting DF's UV coordinates across all models. If someone more mathematically proficient is able to improve this, it would be most welcome. :)

Re: Texture mapping bugs [DUPLICATE]

Posted: Wed Feb 06, 2019 1:17 pm
by Ferital
Ha sorry, I looked for a similar issue before posting mine but I didn't find this one :)

I will try to investigate the problem though I'm not sure I will help a lot there.

Re: Texture mapping bugs [DUPLICATE]

Posted: Fri Mar 08, 2019 3:37 pm
by Ferital
I submitted a PR which hopefully fixes most texture issues, though I couldn't fix the tavern pillar...