Got another one for you guys.
After triggering spells from objects in a dungeon, I can press the recast key, and they will be recast. I have attached two saves by which this can be replicated. One save requires you to pull a lever, which casts Slowfall. (Be sure to pull the one nearer to you, the other lever controls an elevator.) The other save requires you to click on a coffin, which casts Levitate.
Win x64 0.7.2 - Triggered Spells Can Be Recast By Player [RESOLVED]
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Win x64 0.7.2 - Triggered Spells Can Be Recast By Player [RESOLVED]
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- SAVE18.zip
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- SAVE17.zip
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- Interkarma
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Re: Win x64 0.7.2 - Triggered Spells Can Be Recast By Player
Thanks for the report.
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Re: Win x64 0.7.2 - Triggered Spells Can Be Recast By Player
Something else I've noticed about this - triggering a spell from an object costs spell points. Feels like it is being cast by the player.
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Re: Win x64 0.7.2 - Triggered Spells Can Be Recast By Player
Rather than post a new topic, I'm just going to add to this one. Another related bug with "recasting" is that it doesn't check if the player has that spell anymore. If you cast a spell, delete it, then use the recast hotkey, it will still cast.
So in summary, the recast hotkey needs to check if (a) the spell came from the player or not and (b) if the player still has that spell in his book.
So in summary, the recast hotkey needs to check if (a) the spell came from the player or not and (b) if the player still has that spell in his book.