Live Code - Exterior automap exception loading classic save after interior save [RESOLVED]

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Interkarma
Posts: 7247
Joined: Sun Mar 22, 2015 1:51 am

Live Code - Exterior automap exception loading classic save after interior save [RESOLVED]

Post by Interkarma »

This one is fairly easy to reproduce:
  • Start DFU and load an interior save (e.g. building/dungeon).
  • Then import an exterior classic save and try to open automap.
The problem just appears to be that object "Automap/Exterior Automap" is still disabled from interior and isn't capturing the StartGameBehaviour.OnStartGame() event after a classic import to enable objects again.

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Nystul
Posts: 1501
Joined: Mon Mar 23, 2015 8:31 am

Re: Live Code - Exterior automap exception loading classic save after interior save

Post by Nystul »

working on a fix

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Interkarma
Posts: 7247
Joined: Sun Mar 22, 2015 1:51 am

Re: Live Code - Exterior automap exception loading classic save after interior save

Post by Interkarma »

Resolved. Thanks Nystul!

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