The on-screen "save versus spell made" message can appear once or multiple times when this happens.
A debug message like the following, with its trace, appears in the Unity console:
Code: Select all
Adding bundle -961925120
UnityEngine.Debug:LogFormat(String, Object[])
DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager:AssignBundle(EntityEffectBundle, Boolean) (at Assets/Scripts/Game/MagicAndEffects/EntityEffectManager.cs:505)
DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager:PassiveSpecialsCheck() (at Assets/Scripts/Game/MagicAndEffects/EntityEffectManager.cs:1609)
DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager:Update() (at Assets/Scripts/Game/MagicAndEffects/EntityEffectManager.cs:212)