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NullReferenceException: Object reference not set to an instance of an object
DaggerfallWorkshop.Game.Automap.saveStateAutomapDungeon (Boolean forceSaveOfDungeonDiscoveryState) (at Assets/Scripts/Game/Automap.cs:1383)
DaggerfallWorkshop.Game.Automap.OnTransitionToDungeonExterior (DaggerfallWorkshop.Game.TransitionEventArgs args) (at Assets/Scripts/Game/Automap.cs:1716)
DaggerfallWorkshop.Game.PlayerEnterExit.RaiseOnTransitionDungeonExteriorEvent () (at Assets/Scripts/Game/PlayerEnterExit.cs:1323)
DaggerfallWorkshop.Game.PlayerEnterExit+<Respawner>c__Iterator0.MoveNext () (at Assets/Scripts/Game/PlayerEnterExit.cs:444)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- The player dies but before the death video can play you load a saved game.
- The player dies and the death video plays, but you load a saved game in an interior. It doesn't matter whether the player character or the interior is the same as the game where the player died.